I think his complaint was that people are re-installing the game periodically due to problems in KotB and that is a hassle when it involves re-installing Co8 5 as well. I've gotta say two things: - the 'to combat this bug, do a complete re-install!' advice gets thrown around far far far too often. Personally I think unless there is clear evidence the install is broken this advice should simply not be given: and unfortunately 'my game has minor bugs and issues' is as much evidence of a correctly installed game of ToEE as it is a badly installed one. - that being said, people who have had slowdowns in KotB - performance issues, not bugs - have had some success with reinstalls, judging by the feedback. Now, to utter heresy - if the Co8 5 module is deactivated, (such that the data.Co8 5.0.0 module is sitting off in the corner) then surely the basic Atari game could be uninstalled / reinstalled without the Co8 5.0.x stuff bing touched? Installing ToEE doesn't write a thing to data.Co8 5.0.0 or modules / Co8 5.0.0 so surely people could be trying reinstalls of either Co8 5 (if there is a bug with something we have modded) or ToEE (if there is a bug in the engine of some sort) rather than both. This may go against everything cmputer people hold sacred, but we're not paid-by-the-hour computer repairmen looking for the easiest way to get past the problem and on to the next job (ie. with a blanket re-install). Or we shouldn't be. EDIT: Sirchet - rtm KotBFE will be phased out once the differences between it and ToEEFE are reconciled. We should only have one Front End, ultimately.
For the record, I haven't uninstalled/re-installed ToEE in probably two years. I've had my share of issues in that time, but none of them, ultimately, have required the un-/re- routine to be resolved. I guess there may be some merit to reinstallation being used as a 'catch all' cure (i.e., you don't know what's wrong, so just destroy everything and start over), but that's one hell of a price to pay: a couple hours of headaches, down time, and a pot of coffee - which a lot of players may not have the luxury of expending due to family obligations, etc., or just limited gaming time.
From what I understand, the portrait\voice pack will break KOTB. If you already have the portrait\voice pack installed with your TOEE install, how do you install KOTB on top of it?
Note this is the only thing in that entire thread that is in bold. KotB is a seperate module. Nothing you have installed in Co8 5 (or even in Vanilla ToEE) will effect it, good or bad, including the V&P pack. And vice versa.
Re: Status Report I played through the Kotb release a few months ago but neglected to post my impressions. Overall, I was very impressed and was even more so once the module got going. I did however, feel that the actual keep itself was the least interesting part of the entire module: the architecture, art direction and textures were bland compared to the rest of the locations; and the music was annoying, imo . The reason that I bring this up is that the Keep is a critical location in your mod as it forms an introduction to the entire module and is a hub that the player must return to on numerous occasions.
Re: Status Report Well I don't know I agree about the music but the graphics for the Outer Bailey do need a bit of a spruice, due simply to the huge amount of processing power of creating jpgs that big. And its getting it
Re: Status Report Awesome. I look forward to seeing that when it's ready. As far as the music is concerned, I feel that something a bit more ambient -- perhaps even using sounds that make you feel like you are in a large inhabited keep -- would be more fitting. The current background music would probably suit some other location better; perhaps somewhere indoors. But that's just my 2 cents.
Thanks for reviewing it - very balanced review, I must say (I could defend a few of the criticisms but I will just take them in the constructive tone they were meant). Btw, I checked out your 'Knights of the Chalice' when you mentioned it the other day, very Ultima 6-ish based on the screenshots - something I will doubtless enjoy when I get a chance.
Thank you! By the way did I miss any big location? and is there a way to bypass the hope-chest? [edit - did a search for 'hope chest' in the forum and I can see that indeed there's an easier way.]
Yars. As is mentioned in the Documentation somewhere, the new Concentrated Search function is only for 2 scenarios - the Druidic shrine is one of them. The other is on the Spider Map and takes you to a whole new underground area. Nothing spectacular in there but should open up another avenue in the Keep.
Right, I did find the druid pillars the first time around, but I missed the calling merchant - he's somewhat hidden from the main paths. But if the caves are connected to the Keep then a player could still find them from the Keep so that's good. Love the artwork in these caves. You could place more challenging encounters in there, and in the sewers too. Regarding the wizard's door, somehow I assumed that traditional means would fail. Maybe because of the "magically held" message.
There is a easy, simple, workaround for the wizard's door; use a bit of magic against it. The knock spell works like a charm and opens the door no problem.
Although I'm a heavy FE-disliker, curiosity (and quite a bit of luck) has gotten the best of me, so yesterday after a complete reformat of my 'puter, I finally got KOTB to run! yay! And so far, wihat i've seen is pretty decent, which is in fact the understatement of the year... Well, now I'm gonna go back on my quest to find a place where my characters can sleep, apart from the unsafe wilderness