The first part sounds like it's working normally. As to the second, the inn patrons (and all generic Verbobonc citizens) are not supposed to join in any combats. They certainly aren't of the same faction as the fugitives. Did you use any AoE spells that may have drawn them in? They never got involved during testing; they'd either stand idly by or run away. Again, that's normal. I thought at first you were saying that he was still trying to join an 8 person group, or that you weren't getting the option to tell him you're full. There's no way around it - he can't join if you're full. Only thing left is to fight it out at that point. :shrug:
Question on Catching the Cousin. I killed the Drow in the gnome quarters and the white dragon. I go back to the Viscount and tell him I think Lerrick is up to no good. Do I go to Darlia during the day? Going at night and killing Darlia and Lerrick doesn't allow me to complete the quest and talking to Lerrick does no good either. One other thing, the three escapees, is this a chain reaction that you just kill one and that will lead you to the others. I tried taking the rogue into my party and he doesn't lead me anywhere as promised in dialogue.
Well you actually have to go where they tell you the next guy is yourself. What version are you playing? That Lerrick thing is an old bug that's supposed to be fixed.
Ok, redid the encounter with the barbarian and I was able battle him without the inn joining. I must have triggered it with a spell last time. Now, when I go to get the Pally, he doesn't offer to join my group - just tries to kill me. Does this trigger because I killed the barbarian? If so, can I get a hint to the location of the last fugitive?
That's correct - once you kill one of them, their 'plan,' such as it is, has been foiled and they won't offer to join anymore. I'll leave the hints to somebody else.
I'd like to try to get both of them in my party, but don't rememer how to ditch a PC. I have 7 PC's in the party now - can someone help me remember how to get one to leave the party? Thanks.
Just talk to them, tell them to leave, and then if they stand around you can bash them. Having 7 does limit things for you though.
OK, think I figured out how to ditch a PC. Unfortunately they get ditched for the entire game. Is there anyway to change that?
It could have something to do with your max number of party members setting. (It's a drop-down menu along the top in the front end.) What is your game set to? Also, there is no way to get a PC back once he's been removed. You can get him back as a level 1 PC again, but not at what he was when he left.
Got it figured out. Had to go way back to a previous save - I must have botched the plot line some how. Also adjusted the # of allowable PCs in party down to 6. Devious little plot line. Is there any interest in making the PC's more interchangeable? I'd like to be able to drop and add them during the game. It would spread out the EPs a little more maybe helping with the game balance and allow for some flexibility for some of these cool plot lines.
I think it is hard coded that way and I do not think Mods can change that aspect. One nice thing about some of the other DnD games was t hat you could do that.
If you drop a pc , the only way back is at level 1 with no clothes or nothing. The game engine wont allow anything else.
I signed up for the executive package, I expect to be escorted around Verbobonc. I have the latest version installed. Oh well, I will just kill them anyway for the fun of it.