I'll look into it. I don't suppose rings of Wizardry etc should work with Divine magic, but I can't see why this one wouldn't work with everything.
Just checked it on Spugnoir, my hunch was right. It seems that you made the ring to work for wizards only, making it nigh useless in many instances. Even if logically it shouldn't work for divine spells (given that clerics and other religious persons get spells bestowed upon by their deities iirc), I don't see why it shouldn't work for other arcane magic users, sorcerers and bards. Hopefully it's not too difficult to do, since both are spontaneous casters. I'm running a party w/o a wizard atm (I tend to dislike 'em as a class), so it's kinda sad that the reward I chose is useless Well, got it for free anyway Thanks, Ted!
Are you saying that you saw two 'Mothers' on the Moathouse exterior map? Or do you just mean Mother and Zugg?
That ring should work on clerics, because the script was taken from Terjon. Bugger. Well, as I said, I will tinker with it when I get a chance (soon ).
Okay, I had a look at this, and I actually set it only to work with wizards - nasty. After checking the Ring of Wizardry (which says "The wearer’s arcane spells per day are doubled") I'll change it to all arcane classes. Druids, Clerics, Paladins etc still won't be able to use them, including multi-classing, so if you are building a psuedo-mystic theurge, bad luck.
Well, I have to clear it with Gaear, but yes, I tihnk so. Soumds like the tinkering needed is far less than it sounded.
Not to be a negative nancy or anything but ad&d already has cleric items that do similar things. A ring of wizardry is for wizards and their subclasses. An item that works for both types of magic would seem to say that there isn't any differences between arcane and divine magic and all spell users should have access to arcane and divine spells both. And why was Aleister Crowley and the salem witches ridiculed and berated for practicing arcane magic while it's ok for jokers like Billy Graham and Jim/Tammy Fae Baker and Robert Schuler and the 700 Club to pray for miracles? And get paid squillions of dollars to make people believe? I'm gonna stop trying to sell my soul and get into the religion business. Much more lucrative. Just like the Offspring song...You gotta keep 'em separated! :evilgrin:
Leaving paragraph 2 aside paragraph 1 is correct: It will work for arcane, not divine, magic. I might add something based on the 'pearl pf power' to cover divine casters.
It'd be cool if you do. But if you do, I'd suggest having the player to choose - having both would be too powerful. Also, it'd be nice if you fix the part where you can get the ring for free by killing the poor lady. I'd LOVE to be able to side with the drow, for evil parties with enough diplomacy, but that's asking for too much I guess.
I think the drow need to be higher level, or set up with more buffs prior to the fight. They lasted one round. Maybe if they had some big, big spiders friends with them, since my first instinct in a fight I'm not sure about is to throw a Web, then wade in with my fighters (with freedom of movement rings). But the spiders would be immune and at least make it interesting. I don't think any of them did anything. Kind of a let down, since the witch's room was a good, long fight.
Giant fiendish spiders added to the encounter would be cool, but also, another group of drow appears behind the party, cutting off escape. A 10th level wizard, 10th level cleric, a couple of 10th level assassins and three 10th level fighters.