Co8 New Content: Moathouse Respawn

Discussion in 'New Content Subdirectories' started by Gaear, Mar 22, 2010.

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  1. Gaear

    Gaear Bastard Maestro Administrator

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    Sorry this is late, catching up ...

    No, the only prerequisites are that Zuggtmot has been dealt with and you have completed one of the fugitive quests for Captain Achan in Verbobonc. Moathouse Respawn is now a Verbobonc chapter and no longer accessible via Brother Smyth.

    Much of the NC is sandboxey this way - you can choose to do it whenever you want, pretty much. I think that's generally good, as you're not force fed so much, even if you do risk leveling out of the sweet spot. :shrug:

    Kent will still comment about the witch for flavor, but that's all. He doesn't affect anything.

    Okay I see a potential bug in there ... we need to require that the Moathouse is actually cleared (Lareth dead) before you get MR, which I just assumed would naturally be the case. ;)

    There's definitely something wacky going on with the Butcher rep. I think we may have to just disable the original and make a new one.

    The way the quests work is: you get the one to go to the Moathouse for Asaph. Once you go, you complete the quest. You then auto-get the Season of the Witch quest upon hearing the witch cackle. The main reason for this sequence is that players want feedback on what they're supposed to do and if they've done it or not, so if they get confused, they can look at the logbook and actually see 'Go to the Moathouse.'

    Season of the Witch is only ever 'mentioned' because no one actually gives it to you. It's essentially hearsay - you discover something seems wrong there. This has no practical impact on the content itself, doesn't matter if it's mentioned or accepted.

    You got the original quest from Asaph, captain of the Regional Patrol. He never actually appears in the entire game except for his doppleganger in Welkwood Bog. :p

    When you've cleared out the MR, Asaph will send you another notice in Verbo, completing the quest. You still never see him.

    You must not have killed all the critters in Lareth's area (including Lareth) originally.
     
  2. BenWH

    BenWH BGPHughes

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    Gaear, you know it is actually quite easy to do that? When Lareth surrenders, if you accept him, he leaves three or four men that are no longer hostile hanging around in the back room. I always go back and kill them later, but perhaps these guys are part of the problem?
     
  3. Gaear

    Gaear Bastard Maestro Administrator

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    Yeah, I'm sure it's an issue.
     
  4. Gubbie

    Gubbie Member

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    I don't see how I couldn't have killed all of them originally, unless some of them didn't appear as they should have. I am very thorough in making sure there are none left to tell the tale, wouldn't want any evil doers hearing about what's coming for them!
    Thinking back, I did charm one or two of the lesser minions to help with the fighting. Would that be it? I believe they died in the ambush with turuko and company.
     
  5. Gaear

    Gaear Bastard Maestro Administrator

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    It should still count as long as they die.
     
  6. Gubbie

    Gubbie Member

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    they did die in the end. so if that should have done it there must be some kind of bug. Maybe the game doesn't recognize that they're dead in this context if it happens on a different map?
    The only ones who survived were the those I brought along to fight turuko, who died in that battle.
    Is there some way to activate the witch in the console?
     
  7. Gaear

    Gaear Bastard Maestro Administrator

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    She should appear (with all the rest) as long as the Season of the Witch quest is mentioned, and global variable 756 is 7 or more.

    Console

    Code:
    game.global_vars[756]
    to see what yours is, and then

    Code:
    game.global_vars[756] = 7
    to set it. Exit and re-enter the map as well.

    I see that the death requirements are actually about half of what is there, so at some point in the past we lowered it, probably to accommodate the lesser dying scenarios.
     
  8. Gubbie

    Gubbie Member

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    this was the first time I was going to open the console since I reinstalled the game, and it seems that I cannot open it. After having searched a bit for an answer I found out a bunch of people usings laptops have had the same problem with no solution available. So it would seem I just have to forget about the witch.
    But thanks for the help, even if it ended at this irritating dead end.
     
  9. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Can I be precious and ask for feedback about the latest iteration of MR? The only comments I can find seem to be from folks who weren't sure how to activate it: did people find it good / bad / dull / overpowered / underpowered / silly / disappointing etc? Feel free to be honest. And for the record, I did the basics like the monster protos and some scripts, but Gaear obviously gets all the credit for turning it into a mod.
     
  10. BenWH

    BenWH BGPHughes

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    I just got through it again in 7.8. I really enjoy it as it is a quest with some combat to it, which I always find fun. I think in terms of challenge, it's probably on the easy side, even though this was the second quest I did after completing the temple (first was the dragon). The green incredible hulk and the amniotes are a good challenge, but the rest of the combats are quite easy. In particular I think the witch herself and the following drow could use a bit of beefing up - preferably in a way that does not increase the xp reward (so more prebuffing or potion use prior to combat). I always think a nice addition would also be to be attacked from behind somewhere, but this does require some scripting.

    Overall though, a really fun episode, which is in good shape.
     
  11. Daryk

    Daryk Veteran Member

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    The first time I played through it, it was shocking and challenging. Now that I know what to expect, it's merely challenging. If anything, the skeletal gnolls are underpowered compared to the rest of the encounters. Perhaps throw in a gnoll priest and a few ghasts or something?
     
  12. Gaear

    Gaear Bastard Maestro Administrator

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    As to Ted's question, personally I think the witch should be toughened up significantly. Possibly the drow as well.
     
  13. gazra_1971

    gazra_1971 Knights of Legend

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    I LOVE the new Moathouse Respawn and ALL of the new monsters (i.e. Blasphemes, Blood Amniote, and especially the Hulking Corpse (looks friggin' awesome!) and the Nightwalker!). That Nightwalker was killing my characters until I figured out what buff spell to cast on my characters before encountering it and what type of weapons to use against it. Thank you to whoever was responsible for the new Moathouse Respawn.

    I found the combat against the witch and her entourage to be suitably challenging, but then I wasn't using Fragarach or Scather. However, I have always found the combat against the drow (in the Gnarley Forest) to be easy.
     
    Last edited: Sep 10, 2013
  14. Daryk

    Daryk Veteran Member

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    I cleraly missed a version change somwhere... I'll post again when I try the NEW new respawn (whenever my computer gets here).
     
  15. WinstonShnozwick

    WinstonShnozwick Established Member

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    I haven't noticed anything yet about the MHR, but as HB has been wonderfully updated, will the MHR also be updated for verbobonc level content? Or is it still pre-zuggtmoy?
     
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