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Discussion in 'The Temple of Elemental Evil' started by sirchet, Aug 15, 2014.
how do I find map 5121?
Moathouse respawn. I cannot take any magic/masterwork weapons from the dead drow once I've killed them in the Gnarley Forest area. I get a message saying "this item cannot be dropped" when attempting to transfer the item from their corpse to my inventory.
Open the console (hold shift, press ~ key) type:
Close the console (hold shift, press ~ key)
ready for something really odd?
so that console command relocated me about "1 block away" to the north of the silver consortium in V., which when I then used my "pack" to cast extraplanar chest once again as I could not see it nearby. This automatically gave me the gem hoard in my inventory so I could sell it again (!) but I could not unsummon the chest without creating the empty gem throne and receiving the same message that the chest was in map 5121.
Interestingly, I could however rinse and repeat a 2nd time (selling the gem hoard, use the console command) before I could not summon the chest/throne back.
Looks like the only way out of this is to empty the chest of the most valuable items, then "drop it" and create a new chest once I am well away (e.g. going back to nulb, my wiz could use a scroll to create a new chest that appears to function normally).
Are you casting the spell Extraplanar Chest from a prepared slot? Or are you using the small chest item in your inventory to un/summon the chest?
from my inventory but using the radial menu to summon/unsummon from the character who has it in their inventory.
Well, I think we can safely add "gem hoard" to list of things not to put it in. Thanks for that
I guess this is what happens when you put a portable hole into an extraplanar chest in ToEE... 20d6 damage in a 10ft radius or being drawn immediately into the astral plane would have been kinder.
Hmmm... we can script the first part...
I have a PC who is continuously overburdened, even though he really isn't. Tried remove curse, and tried the Druid, no luck. No amount of resting changes anything. It began during the Imeryds Run battle, in which the PC got beaten around a fair bit by the Sea Hag. Maybe a Heal would help? Or a Swamp Lotus concoction?
Edit 1: Heal didn't have any effect.
Edit 2: To solve the problem, I just deleted a few save files to just before the problem began, and played on from there.
Not really a bug, just a typo. After killing the main foozle (fungus lady) the end introduction slide to the new city had "elememts" when I think it should have been "elements". Thats it.
Just dropping those here in case they are useful to someone one day. Mod is fantastic overall.
-NPCs don't display their deities on the inventory screen, even when they clearly should have one (e.g. Ronald)
-there's no way to tell familars to sneak if summoned with a full party, which makes most of them rather useless
-the effective radius of Entangle seems about 5-10 feet wider than the green-ish circle displayed by the spell effect
-cannot ask Terjon about healing Bing (checked walkthrough and it indicates I should be able to)
Pretty sure this is hardcoded, not sure how hard it would be to add, but not super important IMO since there are only 2 recruitible Clerics(?), and beyond that, Religion really doesn't play a big part in the game.
You can ask the familiar to jump back into your pack if you need to sneak around.
Graphical glitch, it could be fixed I think? Though I've not done anything that worked with the program specifically designed to add graphical effects.
I know you can, the specific set of flags that need to be checked to allow it I'm not certain of without checking his dialogue file, I suspect there's an NPC response you failed to select to enable it (in either Terjon, Bing or his brother's dialogues).
I meant those like Raven, Cat etc. whose pretty much single purpose is scouting ahead.
Yeah, I guess that could be useful. I wouldn't know how to make them sneak mechanically in game via a script, but perhaps @Shiningted or @Sitra Achara would know how to trigger sneaking on/off via a dialogue command or something?
Personally I'd love to be able to cast touch and personal spells through the familiars but I don't know how to code that either. A Wiz1/ClericX of Boccob would be epic, casting Cure Wounds spells through his familiar onto the front line fighter while happily propping up the back row of the party 50 feet away...