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Discussion in 'The Temple of Elemental Evil' started by sirchet, Aug 15, 2014.
The spell permanency bug was at least partially fixed in Temple+.
ahh thanks, so this can happen at anytime? wasnt really to do with the balor just coincidence?
i ll have to keep a better eye out now, pretty much all the protection spells except lesser globe would be great to have permanently heh
Well I tihnk we can safely say it's a bug, and it vaguely sounds like something that has been reported before. Much like the 'don't use Scather' limitation and the fact that he alone can blat your party with his explosive death effect, this might be likewise some problem that comes up due to his unique effects. Not much to add except don't use that spell
Yup, that was the workaround we came up with to fix things, sorry if it spoils your log book.
I think you can achieve the same effect with d20signal S_Critter_killed or whatever that was.
A couple of minor bugs I have noticed.
I have seen Leucratta attack and even kill their own allies (usually a Jackalwere [or is it a Werewolf?]), and several times casting cure spells on the PCs, during wilderness encounters.
The Remove Curse scroll in Burne's shop shows it as a caster level 5 spell (i.e. it is a 3rd level spell), but it should be caster level 7, as it is a 4th level spell (and does get added to the 4th level spells a wizard has properly).
The strings which would have containers broadcast if they had items inside have been blanked, so barrels and other containers no longer say "Empty" or "Not Empty" when moused over them.
(4 years first post! Welcome finally!)