Ha, not a big surprise. That's really the only manifestation of those spells that I noticed, other than one of my wizards permanently getting the debuff from Mind Fog.
I was going through again and I noticed something strange. I went through the water node and the guardian at the end hit me with his stench. My ranger with Scather had something strange happen. My paladin, one cleric and the ranger didn't have the stench end after the fight. I went to the cheese maker to get rid of it and I got it off the cleric and the paladin. The ranger had also the effects of feeblemind but I don't think the guardian can cast it. I had to use a heal potion to remove the feeblemind but I had to use it at the cheese maker because if I used it elsewhere, the feeblemind would come back. Then everything was fixed or so I thought. I then looked at the stats for Scather and my "Freedom Hand Axe +3" and the damage was 0d0 but when I hit, I got the damage. I then tried to give the items (including a bow that has the same damage numbers as the other items) but it said I couldn't drop them. I think the uploaded zip file is the one that has the problem...I have restarted the game again to see what happens. Also, I have the Rudy mods in my game.
Why are the rumors that Lydia gives in the Spruce Goose not given before the final fight with Zuggtmoy?
Just wen through the tower fight at the temple. I went to cast some spells and got an interruption then the spell didn't cast. The spell was Magic Missile.
The witches there cast Silence on you as one of their first spells, and that may be what fizzled your spell.
The archers on the stairs also are in the "ready versus spell" status and will try to stop you from casting, did you get hit with an arrow?
Sometimes...What would happen is that I would try to cast a spell and the turn would start over from the first place in line. The spell I was trying to cast would then go away.
If you are attacked while casting a spell and the attack hits, the damage is compared to your concentration, (Constitution modifier + points in concentration) if the damage exceeds you concentration total the spell is disrupted. If you fail the concentration check the spell is lost. I'm pretty sure that if this happens you will get a floating text stating the spell was disrupted.
I have gotten the spell disrupted text. I also have it where I try to cast a spell and it says action interrupted and the people at the start of the sequence gets to do something. Then when it gets to the original spell caster, the spell has disappeared.
A disrupted spell is lost and cannot be cast until you memorize it again, unless you have more than one of it memorized. Example: Thothamon has three fireballs memorized, he cast one and it gets disrupted by an Orc archer, he now only has two left.
The spell Banishment has a critical bug in its script file Spell026 - Banishment.py. The script is not resetting the variable used to hold the DC value for each creature that makes its saving throw. So the DC increases to very large values as it loops through each creature. e.g, 25, 40, 60, 75, 90, 105, 120, etc. Here is the fixed file.
In April, I mentioned that my people were at level 7 and the swamp lotus hadn't come up (I looked before posting this). Someone said it comes up going from Hommlet to Welkwood Bog. But I have seen it also going to Emridy meadows. But that isn't my point so don't ban me. I ran into the same problem this run through so I went back to Jaroo and asked about Amii again. I got the swamp lotus (and 1 zombie ettin with 2 zombie hill giants). I must have done something wrong when talking to Jaroo the first time (at least that is the only thing that I can think of). Is there a way to talk to Jaroo and get the quest but it won't give you the swamp lotus?