You couldn't level up farther than one experience point short of two levels. Then you would go out cockroach-stomping to level again.
Sorry to turn this back to the OT here , but I was thinking that a sensible way to go would to to 'quest' the Moathouse only for those with the local authority to do so. Namely Burne and Rufus, Terjon, Jaroo, and Kenter Nevets. That would expand the quest options to 5 granters from 2 while still limiting the potential silliness (e.g. Bing giving you a quest to 'save the world'). Make sense?
Okay, I got this done for the big five (though no doubt someone will find a hole or a breakdown somewhere, lol). It should be noted that Jaroo only gives the quest out to TN parties, and Nevets only to LN parties, as they are related to their opening quests and they actually won't talk to anybody else about it. That means that the primaries will actually be just Burne, Rufus, and Terjon, but before it was just Terjon so this should be better. Also, they should all be aware of whether or not they gave you the quest themselves and only complete it for you if they did, though you may be able to mention it to those who didn't and get directions to Nulb, etc. Interestingly, I see that Captain Renton never ever mentions the Moathouse, which seems odd being as he is captain of the militia and a town council member. According to the module btw, the council consists of Nevets, Jaroo, Terjon, Renton, Ostler Gundigoot, Mytch the Miller, and Burne and Rufus. In ToEE the CRPG though, Ostler and Mytch seem almost completely irrelevent.
Well, if we want to go the PnP route, the WW should have an arsenal in it's basement. IIRC there was a secret room full of weapons and equipment in the PnP module.
Somewhat around the same lines..I find it funny with a LE party how Turko tells you to look for the sword in the Moathouse, then after you clear the Moathouse and return to him at the WW, and you told him you did not find the sword...he simply states look elsewhere. You would think he would at least give you Nulb (if not the Temple) as your next place to look. Guess after the Moathouse he is just Clueless he will never make it far in the Hexorite Hieracrchy with that "I Give-up attitude).
Does anyone know how to make the Clear the Moathouse completed with a chaotic evil party? Rufus gives the quest, but after killing all enemies, killing Lareth, reading his diary etc. no dialogue option appears for reporting back about the completion. Rannos Davl also asks to to kill the moathouse monsters, but the quest will not appear in the quest list. I noticed that Rufus gives the quest only if I did not speak with Rannos or Gremag before.
Sounds like an original game bug, probably not on the Atari buglist as it would have been a fairly easy fix. Heh... 21 years, still finding new bugs.