Circle of Eight Modpack v8 Final General Commentary & Discussion Thread

Discussion in 'The Temple of Elemental Evil' started by Pygmy, Sep 16, 2013.

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  1. JDR13

    JDR13 Member

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    The fatigue penalty is actually pretty minor in those games though. Nothing happens until you reach a fatigue level of 7 and even then it's only a -1 to Luck.
     
  2. sigofmugmort

    sigofmugmort Established Member Supporter

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    Just like with Barbarian Rage? That would be nice.
     
  3. Shiningted

    Shiningted I want my goat back Administrator

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    I've commented before that as far as I can tell Barbarian Rage is the only form of fatigue currently in the game, and if this could be used as a template for other forms, that would be good. I think some of Sagenlicht's spells were doing that.
     
  4. hammyh

    hammyh Established Member

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    Yes, that is what I was thinking off. There are a number of spells that now put fatigue/exhaustion on enemies. It probably wouldn't be so hard to tack on fatigue at the end of a modification of haste. The haste spell needs some work so it doesn't stack (bug), anyways.

    I imagine that:
    • the first haste could put a long fatigue on the haste recipients (but I'm unsure how the duration would be...a day? so that rest is needed or cheese some travel...dunno) -2 str/dex, can not run or charge
    • haste on an already fatigued character could mean a long exhaustion . -6str/dex 1/2 speed move
    Exaustion is probably the worst effect that should be applied, but this would make hastes a more difficult tactical call.
     
    Last edited: Oct 18, 2021
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