Circle of Eight Modpack v7 / v7 NC General Commentary & Discussion Thread

Discussion in 'The Temple of Elemental Evil' started by UncleBuck, Dec 2, 2011.

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  1. phlippy g

    phlippy g Member

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    keep walking (caught me for a second too).To all who did the art work map looks great.
     
  2. knightnday

    knightnday Member

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    Aha! Thank you very much!
     
  3. Daryk

    Daryk Veteran Member

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    Ah, thanks! I missed the key word "addon".
     
  4. WinstonShnozwick

    WinstonShnozwick Established Member

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    Gaear, with the reduced XP, is it still possible to get to lv 20 with an average party size? (5 people)
     
  5. hellblazer

    hellblazer Established Member

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    Is the title screen supposed to say version 7.3.1 after the add-on is successfully installed? The clothing chest and green rest tent are present in the starting store so I'm guessing no.
     
  6. sonofliberty

    sonofliberty Established Member

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    Same here. I still read 7.3.0 but everything seems to be fixed.
     
  7. Pygmy

    Pygmy Established Member Supporter

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    I've noticed that NE Clerics of Obad-dai still turn rather than rebuke undead - I thought this was one of your 7.3.1 fixes Gaear? Thank you the rest is absolutely great - especially not getting "Kented" as soon as I reach Hommlet!
     
  8. Ausdoerrt

    Ausdoerrt Veteran Member

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    Gaseous Form reduces subject movement speed to 10 feet. Is that intended?
     
  9. sonofliberty

    sonofliberty Established Member

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    Will gust of wind clear out cloud kill and stinking cloud?
     
  10. nyarlathotep

    nyarlathotep Merry Murder Maniac

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    Damn, I'm such a blazé adventurer... After I looted the gems from Zuggy and she threatened me with the "after 66 years I'll be hunting for you!" thingy, I thought to myself:
    "Sure, go ahead... My human allies might be dead by then, but I'm an elf, and already have 10 levels in just a few months. After those 66 years I'll just need to look at you and you'll wither away like the sorry mould that you are..." :bored:

    Anyhow, that's not really what I wanted to say...

    I have 2 proposals for the next version - though I don't really think it'll be feasable.

    1) Awaken:
    While not that many players will see the need for this 5th level Druid spell, I surely am one of them. I like to play around with the Animal Familiar NPC's, and some added intelligence would seem quite usefull. So.. is it possible to incorporate this spell?

    2) More parties to fight:
    The most interesting fights to me are the ones against other parties. I thank you for the Verbobonc Drow fights, they are a blast. But is it possible to set up a script somewhere (Verbobonc Arena, a return to The Arena of Heroes,...) where one can fight other parties? Maybe even incorporate the ones from other players - by extracting them from save-games we send to Co8?

    These are just ideas, and I hold up very little hope of them being possible. But hey, if it does work out, partieeeeee!!! :p
     
  11. Gaear

    Gaear Bastard Maestro Administrator

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    I suspect so, Winston.

    Sorry, an updated version number was not included. If there is a 7.3.2, we'll update it then.

    I don't know that that's within our capabilities, Pygmy. ("Kented," lol :giggle:)

    I don't know, but it certainly wasn't altered by Co8 anytime recently.

    If it didn't before, it won't now. We didn't change it.

    The main ingredient needed would be someone capable of and inclined to create new spells. :p That's not me.

    It's an interesting idea, but those other parties would need to be created first. Cross-save data would probably crash everybody's game half the time, so that part would be a no-go.
     
  12. Oleg Ben Loleg

    Oleg Ben Loleg Established Member Supporter

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    I absolutely agree.I love the Robin Loxley fight and I loved the fight from the Oger Cave entrance. Finally a group with a wizard who really used nasty spells like improved invisebility (I think it was). If you see any possibility to place that group somewhere else, if that wouldn't hurt your sense of "module purity" too much, it would be great.
    Maybe the idea of the Arena as a place where you could fight hard opponents with hardly any XP and no loot, so that don't interfere with the actual game, might be very attractive for a lot of players. A place where you could just go for a pure primitive fight when your wife and kids and the work next day doesn't leave you more time than just an hour to play.
    Well since I can't programm all that - just daydreaming.
     
  13. Ausdoerrt

    Ausdoerrt Veteran Member

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    ^ Don't forget the Nulb Ambush fight, the Slavers fight, and the Constable assassination fight, all of which fit the description as well. I also wish the adventure party RE could appear a bit earlier since they're way too easy for a lv10+ party.

    Then there's the final fight from Desperate Housewives, too bad it will never be back :(
     
  14. GuardianAngel82

    GuardianAngel82 Senior Member

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    And, don't forget, the Wandering "Non-Hostile" Party.
     
  15. sirchet

    sirchet Force for Goodness Moderator Supporter

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    They seemed pretty hostile to my evil band of adventurers.

    I mean, sheesh ... all we did was ask them to give us they're equipment. ;)
     
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