Alrighty, after some consideration I think we're going to have to wait to include this stuff until the next release (7.0.0 beta or whatever), the reasons being: The help.tab descriptions should really be updated parallel to these changes, otherwise players might get contradictory info. They'd pretty much need to be gone through line by line - a big job. Comprehensive testing should be done to ensure everything works. Being as an individual can't really test comprehensively, we have to turn to our player base as beta testers ... which is something that should be done in a beta release. While mini-edits might not be such a big deal, the whole game could get turned on its head if a few (or many) spells were found to no longer function properly in a variety of conditions. (Think of old favorites such as magic missile and whatnot - having them unavailable would probably cause riots and we'd be criticized for adding bugs where no bugs existed before. ) I see a distinct potential for unforseen consequences with enemy spellcasting, of which there is quite a lot in the new content. For example, if a spell is changed to require individual targets instead of an area of effect, that will very likely break an NPC's AI routine where it contains a command to 'target area.' While it's possible that the NPC would simply skip that spell/command and move onto the next (still not desireable itself), it's also possible that their entire routine would break down and they would do nothing, being as ToEE's AI routines are so 'mystical,' for lack of a better word, in general. (In testing they often work one day but not the next with no changes made in between.) If that happened it would be a disaster - again not something we want to trot out with a full non-beta release. All those battles that involve NPC casters will need to be tested internally on a case-by-case basis, and I don't have the time for that now. I think by and large these will be really good improvements and rules compliance updates, and you certainly seem to be carrying out your due dillegence, so cheers to you for that. It's just that now is not the right time. It would be great if you continued to work on it though; maybe you could turn in a complete 'spells fix' mod sometime down the line, sort of like Kalshane's proto overhaul back in the day.