Yes, animate dead is quite worthless. And it disappointed me even more when I looked at the script, as all it does is apply the animate dead effect (which is hard coded) to the targeted corpse(s). That means that it's actually hard coded to stink in the engine. It's possible that something better could be scripted up, but it'd be a significant amount of work. And on a related note, trying to implement some new spells resulted in my taking a look at a lot of existing spells and such. And there are quite a few little (and some not so little) bugs with details of various spells (including plenty that Troika wrote). I'm game for going through and trying to bring them up to rules compliance where possible (I have too much free time), but I was wondering how best to get the revised stuff to you. Should I comb through it all and only post one big zip at the end? Would it be better to post multiple zips, keeping the changes as isolated as possible? Is there a better way than posting zips here? And what's the policy on things like Co8.py, since there might be some functions that would be useful across several fixed spell scripts?