Chimera prodject MOD

Discussion in 'General Modification' started by XVicious, Sep 1, 2013.

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  1. XVicious

    XVicious Established Member

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    Copy thats,

    thanks
    I got a different result
    where the hydra was just not their
    invisible\

    'Im goint to try something different

    I was creating a new shapes
    so, maybe I will try a remold technique

    I didnt want the extra work
    but maybe I will try adding points
    makes things more difficult.
    -x out


    files up date
    I had a problem with my 3 h hydra being invisible ????
    so I just started a new conversion set it is here


    update @ post # 1
    http://www.co8.org/forum/showpost.php?p=126255&postcount=1
     

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    Last edited: Sep 2, 2013
  2. Zoltec

    Zoltec Pгōdigium

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    Sorry, I just woke up. :no: Anyway I'll see what I can do with the texture. :)
     
  3. XVicious

    XVicious Established Member

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  4. Zoltec

    Zoltec Pгōdigium

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    Which one the black or the green one?

    Ok I'll pick the black dragon.

    EDIT I'll send you an updated wings of chimera (.OBJ file) see if you can hex edit it. Although, I learn how to somehow on your hex school.
     
    Last edited: Sep 2, 2013
  5. Zoltec

    Zoltec Pгōdigium

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    I'm still learning to add texture to the "points/vertexes", anyhow, adding points doesn't seem to add texture even if its closed. I'll post a reference on what I'm talking about. :)

    And congrats to myself I learn't your hex school seems to be simple to understand.
     

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  6. XVicious

    XVicious Established Member

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    maybe this help

    anim8or
    lets you use JPG,BMP,GIF
    but not tga just so you know

    if you convert to bmp, the original tga, (using same size rez)
    then apply it too model, you would notice all the texture maps
    are original too toee,; the skm2obj maps them autmomatically, during
    conversion

    i.e. hill giant wild, all I did was load the texture and hit apply
     

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    Last edited: Sep 2, 2013
  7. Zoltec

    Zoltec Pгōdigium

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    Thanks, for the helpful info. Anyway, I'm working on the new NPC, just to show you it's possible using Special NPCs.
     
  8. Zoltec

    Zoltec Pгōdigium

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    Here's the new NPC, I'll test if his skin will change. :)


    Uploading.... 0.00% Slow INTERNET! :rant:

    Okie Dokie It's done!

    [​IMG]

    UPDATE Okay, I reference his race as an elf, so his texture is not being called @, just as I thought of! Controversially, his textures are Elmoed. Can you possibly create a texture reference for Elmo.SKM via anim8or? I am eager to test it.

    Hohoho I've found something interesting...
     
    Last edited: Sep 2, 2013
  9. XVicious

    XVicious Established Member

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    no anim8or does ref textures, but converting back to toee loses any texture ref
    from an OBJ file. the MDF file is the texture ref for skm
    like I was trying to explain inside the skm is the MDF pointer
    when toee opens the skm it see's the mdf ref there for the materials and thens opens its corosponndent tga by parsing the mdf.
     
  10. Zoltec

    Zoltec Pгōdigium

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    Just hex edited ELMO's .SKM file awhileago, I've duplicated the path, instead of BOOTS it became art/meshes/etc, the game is till loading atm.

    I see well what I did for sure will ref the texture I hope. :(
     
  11. Zoltec

    Zoltec Pгōdigium

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    It doesn't work ! A bit sad here. Just so you know, can you create an app that can change the size of bytes of a file. We need to trick temple.dll to read the .SKM file. Damn you toee your to weyeevil.

    Read this, kind of similar to toee though.

    Second

    Here's the tip, I'll modify Elmo.SKM file, so I'll add art/meshes/NPCs/boots.mdf... which replaces BOOTS and is too long and just added more bytes, the program must retain the original bytes. We must trick toee.exe that he is reading the original file with original bytes so he will read it. Owkay?
     
  12. XVicious

    XVicious Established Member

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    EDit:
    your right, I got the same result;
    but what are you referencing in the dll? spefically?


    I have a hex program that I made only,
    it converts the file into hex letirally, then back into original
    format bit by bit
    so that it sustanes its original format... whether it is part binary or not
    doesn't matter


    I might as well Post my hex editor here...

    It is difficult to install and use, but
    I give you a hint, I put a short cut to it
    inside my send - to folder
    it will convert alsmost anything into hex you
    can open and edit with WORDPAD

    it comes with no warranty and no instructions and Im not responsible for how you use it or if it causes damage.
     

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    Last edited: Jan 22, 2014
  13. Zoltec

    Zoltec Pгōdigium

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    I tried it that now, but it doesn't work. Elmo shows nothing but his hair. He is invisible. :dizzy:

    Could you try it in there on what you are suggesting? Thanks!

    You know it better than me. So. Well, I still have one last on my sleeve, and that is removing the race of the NPC. I haven't tried it thought.

    Know why I removed the race thing? Because it is referencing to the default texture of PC_human_male

    Still doesn't work Ugh ! We need this for the NPC to have diff. texture like drow color...

    We still can create a NPC drow but can't equipped him with other armor because we have to embed him a customized inventory weapon/armor...
     
    Last edited: Sep 3, 2013
  14. XVicious

    XVicious Established Member

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    The issue #1 chimera, we will say has bronze dragon heads (3)
    so it should render the breath of a lightning bolt at a little higher level say 5th level caster
    I will post a code copy here after I rendered a few proto's tests.
     
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