Character Editor?

Discussion in 'The Temple of Elemental Evil' started by georgelappies, Aug 1, 2013.

Remove all ads!
  1. Rudy

    Rudy Established Member

    Joined:
    Jan 30, 2005
    Messages:
    345
    Likes Received:
    2
    Since this was posted to, I'll note that I did recently post a version updated for Co8, here. The original version in fragile, though, and so is this, so ensure you follow the instructions I laid out in the first post.

    As far as adding new stuff for KotB, that is beyond what I can do with the .exe editing I did.
     
  2. Zoroastre

    Zoroastre Member

    Joined:
    Dec 15, 2010
    Messages:
    52
    Likes Received:
    1
    Since this thread has some "recent" activity, I'll post my question here:

    I made some bad feat choices, what is the simplest way to change that? (apart from reloading an old save game and redo all the stuff)

    (I tried 2 TCE programs but don't seem to know how to use them... can you access a character file in a save game?)
     
  3. marc1967

    marc1967 Established Member

    Joined:
    Jan 19, 2014
    Messages:
    578
    Likes Received:
    60
    The best suggestion I hear is:

    1) Put all of the PC's equipment into a chest somewhere.

    2) Record the PC's current XP total, then destroy him. (kill, and then dismiss him)

    3) Click on the book icon in the Inn, recreate a duplicate of the character, and add him to the party. If you can't create the exact stats, you can use the console to tweak them up or down as desired. Example: game.party[0].stat_base_set(stat_charisma,16)

    4) Use the console to add experience.

    Example: To give 35371 XPs to PC #4 type: game.party[3].award_experience(35371)

    5) Level up as desired.

    6) Get your equipment back.

    The only hitch may be relearning spells from scrolls if the PC is a wizard.
     
  4. Zoroastre

    Zoroastre Member

    Joined:
    Dec 15, 2010
    Messages:
    52
    Likes Received:
    1
    thx Marc, didn't taught about that...

    JP
     
  5. Kharagh

    Kharagh Established Member

    Joined:
    Sep 20, 2014
    Messages:
    117
    Likes Received:
    1
    You can use the console to add wizard spells:
    game.party[X].spell_known_add( x, 17, y )

    x = spell number from data\rules\spell_enum.mes
    y = spell level
     
Our Host!