Since technically this isn't my mod, I didn't write one of my famous readme-s for it. All you need is the stuff Allyx linked to in post #24, unless you downloaded and installed it before my last post. If you did, and you want controlable familiars, then you need the patch from my last post, which is going to get deleted sometime soon. To install, just unzip it to you ToEE root directory, unless you have all those little mods that came out after 4.0.0. If you have those mods, then follow Allyx's instructions in post #24. Like usual, if you use Front End, make sure the module you wish to install this in is loaded. If you don't use Front End, then you can just unzip without a care. To use, just drag the familiar to the use button in your inventory screen, then select where you want the familiar to appear. You only summon the familiar from the inventory the first time. After that, you summon it from the radial menu. @maalri: I like your idea. It would require changing the AI for the familiar, but I think there is already one like that in the game. The non-pirate patrons in the bar in Nulb (the one with Lodris and Skole) just run away any time combat starts. The problem with that is how far do they run, and what if they run into more enemies while running, like what happens sometimes with turned skeletons in Emridy Meadows.