Boots of Speed Issue

Discussion in 'General Modification' started by maggit, Dec 29, 2006.

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  1. maggit

    maggit Zombie RipTorn Wonka

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    Re: The game.time Method and Making Reliable Timed Events

    Would this also fix the boots of speed issue if used properly?
     
  2. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: The game.time Method and Making Reliable Timed Events

    I'm not exactly clear on what the Boots of Speed issue is, but I believe that it is a issue in the dll. So no, this will not solve it.
     
  3. maggit

    maggit Zombie RipTorn Wonka

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    Re: The game.time Method and Making Reliable Timed Events

    I meant that would it be possible to make a script for the boots of
    speed so that they can be activated once per day and not how
    they work now, that is the character activates them, the boots work
    normally for 10 rounds and then even if I take them off and wait/
    rest for 1 day I can't reuse them through the radial menu though
    the char's speed doubles when they're on but I don't see any difference
    in combat. But if this is not repairable, then OK. You rock anyway.:thumbsup: :D
     
    Last edited: Dec 29, 2006
  4. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: The game.time Method and Making Reliable Timed Events

    I've looked into the Boots of Speed maggit.

    On my characters wearing the boots does nothing to increase there movement rate or speed, in or out of combat. When activated from the radial menu the characters movement rate doubles, as it should. I haven't tested them in combat, but out of combat the effect seems to last more than 10 rounds.

    The problem with the boots being usable from the radial menu is a hit or miss affair. Sometimes I can leave them equipped and rest for 24 hours and they are usable again. Sometimes I have to unequip them and re-equip them to be able to use them again. Sometimes I have to pass them to another character and then pass them back.

    Is this a bug? Yes. Does this mean the item is completely broken? No. The player just has to jump through a few hoops to make them work as they should. Can this be fixed? I believe so, by scrapping the Boots of Speed bonus type and for a Usable X Times Per Day bonus type that casts a custom Boots of Speed spell (Haste on caster only, 10 round duration). Before I attempt this though more feedback is needed as to whether it is really necessary.
     
  5. maggit

    maggit Zombie RipTorn Wonka

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    Re: The game.time Method and Making Reliable Timed Events

    This seems to be the most reasonable solution. IMO.
    Why leave something that's not working properly if
    one can make it work perfect?
     
  6. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: The game.time Method and Making Reliable Timed Events

    Uhm, basically because I have other things to do that seem more important.
     
  7. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: The game.time Method and Making Reliable Timed Events

    Some more research into the Boots of Speed. It appears that Useable Item X Times Per Day does not take into account time spent resting or passing time. So using that bonus instead of the current one for the Boots would not be any better. In fact it would be worse.

    We can script a work-around for the X Times Per Day bonus not taking that time into account. It would be a PITA though, involving setting a 24 hour timevent as soon as the spell expired that would replace the boots with a new pair. Once again, I'm not sure I want to do the work.
     
  8. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    I moved the Boots of Speed posts out of the other thread and into this one. I was hijacking my own thread. :p
     
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