Bone armour and spiked gaunlets fully fixed and working

Discussion in 'General Modification' started by Virtual SpACEman, Apr 8, 2006.

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  1. Virtual SpACEman

    Virtual SpACEman Established Member

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    ;)

    well as the title said.....i fixed the bone armour modded and and remeshed it now it works perfectly no more black detailess addmesh for it..yay

    and the nice side benefit of this is i could properly rip and fix the spiked gaunlets!!!! and with a lil modding also wala!!!

    spiked gaunlet now needs it weapon finess focus etc :)

    where's my cookies!!

    enjoy pics :grin:
     

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  2. Shiningted

    Shiningted I want my goat back Administrator

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    <many cookies>

    Fantastic!!So do the spiked gauntlets somehow work with unarmed srike or what?
     
  3. Virtual SpACEman

    Virtual SpACEman Established Member

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    nope you are considered armed wearing them as you would be using a dagger sword etc....so no provoking attacks etc: hence the need for a weapon list hack to add focus/ finness/ specialization for spiked gaunlets.

    im hoping someone can do that for me...hint hint
     
  4. Ugignadl

    Ugignadl Established Member

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    Looks great VS :).
     
  5. Shiningted

    Shiningted I want my goat back Administrator

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    Well (without wanting to satrt another debate over adding things without feats) have you thought of doing them as gloves (in the 6000s) rather than weapons (in the 4000s)?

    Otherwise (in normal D&D) does 'Improved Unnarmed' somehow stack with EWP Gauntlets? Or is that a silly question?
     
  6. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Looks like a metal gauntlet is supposed to deal lethal damage instead of subdual damage and use the unarmed feats. The spiked gauntlets are considered an armed attack, and used the armed feats.
     
  7. Virtual SpACEman

    Virtual SpACEman Established Member

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    not possible ted as in 6000's it dosnt work as a weapon it must be in 4000's

    actualy i assigned 4705 but that flexible

    Ive found you can make stuff to wear a weapon by using a 'wearing' addmesh and alpha tricks but the object must be classed as a weapon in the weapon range. the base object can be any model sized to 0% or something unless you want it to show.

    as far as weapon type ive simply used 'spiked gaunlets' form the list,... so what ever that refers to in the weap list feats i guess it uses....if anything is assigned to it

    like i said im dont know it this is alrdy asigned to unarmed lethal etc???
     
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