Any way to "add" an attack to a weapon?

Discussion in 'General Modification' started by maggit, Feb 4, 2007.

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  1. maggit

    maggit Zombie RipTorn Wonka

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    I'm curious if there's any way to force a weapon
    to have a bonus attack in a round?
     
  2. ShadowDragoon

    ShadowDragoon Advocate of Vengence

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    Oh! There was a shortsword like that in Baldur's Gate II, wasn't there? That was a fun weapon...

    People seem to be getting a lot of ideas from the BG series.
     
  3. maggit

    maggit Zombie RipTorn Wonka

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    Not quite.... but you see Cuch has made the model
    of the Double Axe for me... and I've started looking
    for alternative ways of making it have two attacks in
    a round. It would be quite complicated because it would
    have to check if the character has TWF feats and if yes
    then which and then apply the correct number of attacks
    and penalties... The way I chose first was making two
    separate weapons for it which made the animations look quite
    off... no matter which one I chose... At first I thought it looked
    quite normal but I was wrong and it would be a
    great waste of Cuch's time and skills if the model hadn't
    been used in the game. :(
     
    Last edited: Feb 5, 2007
  4. maggit

    maggit Zombie RipTorn Wonka

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    Now, doesn't it look just great? Cuch has sdone
    a really good model. For now the only thing I can
    think of is just zipping it and changing the model of the
    Unholy Orc Double Axe (only if Krunch says yes)
    because there is no other reason to make a new
    weapon unless it's a double weapon. If it only looked
    different, the stats would be the same as a battle axe
    thus not giving any good reason to make it an exotic
    weapon. :/

    ---------------------------------------------------------
    Just on the margin: I wouldn't take ANY credit for
    this. :)
     

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    Last edited: Feb 5, 2007
  5. krunch

    krunch moving on in life

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    (see post # 12 in this thread)
     
    Last edited: Feb 6, 2007
  6. maggit

    maggit Zombie RipTorn Wonka

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    OK... as for the looks of the weapon, Cuchulainn
    made it from an image of an "original" weapon
    from a core book which I sent him. ;)

    -I can't but Cuch sure can make it bigger. Well,
    to me it looks fine... the texture may need some
    work to make it look more "evil"... hmm maybe
    blood splatters on the edges? :twisted:
     
    Last edited: Feb 5, 2007
  7. krunch

    krunch moving on in life

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    When a new Object Model Mesh ID has been changed from 10080 to something else, let me know by PM mail message for the new Object Model Mesh ID. I have some changes to submit for Hickory Branch and will include a new Object Model Mesh ID.
     
  8. krunch

    krunch moving on in life

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    This is along the lines of what I, originally, envisioned.

    Orc Gasher - The blade of the axe is very long and measures slightly over 2 feet in length which is roughly one third of the total length of the weapon. The shaft of the weapon is usually wood and measures 6 feet in length. The axe depth (from blade to shaft) varies from 12 to 18 inches. Because of the significant weight of the axe head, this weapon must be used two-handed.

    Size: Large
    Damage: 2d6
    Critical: 18-20 x2
    Type: Slashing
     
    Last edited: Feb 5, 2007
  9. maggit

    maggit Zombie RipTorn Wonka

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    As I said, when it comes to remeshing this is a job for
    Cuch... or Cujo. :p I can only change its size in the
    protos... oh... which column was it? -_-
     
  10. Shiningted

    Shiningted I want my goat back Administrator

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    If the original model looked that good, maybe we don't want to lose it - just name the original 'Exotic Axe' or something.
     
  11. maggit

    maggit Zombie RipTorn Wonka

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    I think krunch is taking care of this right now. I sent him the files because he wanted to
    update HB. :)
     
  12. krunch

    krunch moving on in life

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    The above axe will be a Masterwork Orc Double Axe.
    Object Model Mesh ID (10181)

    ----------------------------------------

    Below is a picture of the desired new Unholy Orc Double Axe +1.
    Object Model Mesh ID (10080) by Cuchulainn
    * fyi - I realize most of the detail won't be in a new modded mesh, but it will still look awesome.
     

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    Last edited: Feb 6, 2007
  13. ShadowDragoon

    ShadowDragoon Advocate of Vengence

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    Wow. You picked a pretty mean looking axe. Definately unholy and orc-ish looking. An axe that Nerull would be proud of. ;)
     
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