I've looked in the temple.dll (don't ask me to hack it though) I found mention of all the pc selectable races, and the races as favoured enemies, but no mention of what skins each race uses. I could be wrong but I don't think it's in temple.dll, maybe one of the others but I don't know how the .dll's cross reference between themselves (apparently they do that).
Other DLLs do not contain any gameplay-related data. Only 'temple.dll' has stuff related to gameplay, the rest are supplementary libraries used for file I/O operations, handling video and sound, etc. - Agetian
well the thing is that the drow exist, they all just look like elves and are called elves (try that little experiment the I mentioned about 2 weeks ago) so it just needs re directing and I can't find it. I thought I had the other experiment sorted but I causes a CTD and I'm not sure what the problem is. Might just go to bed...
Hi Cujo, Subraces were never intended to do anything more than provide an alternate set of stats when building your character. And we couldn't even get that approved. So the thought of giving them additional art requirements was never even pursued. You could use a static mesh, and the drow would always look the same nomatter what armor you are wearing. And you could probably even write a script that hooked onto the san_wield_on and san_wield_off scripts that would calculate what new static mesh to wear based upon what items are being worn. But it would be a cumbersome script as it would have an entry for nearly every armor piece in the game. Alternately the .dll code could be changed so that the function that determines what slot you go into uses subraces as well. The downside to this is that if any of the subraces were used the way that we released them as those characters may dissapear if they do not have art for them. And since there are almost 13 sub-races (x2 genders) that'd be a lot of filling out of tables in meshes.mes. If you'd like more hints or suggestions on how to go about any of the things I just said, or future stuff don't hesitate to ask. Steve Moret Looks like its going to be a dll hack to get the drow - any takers? Btw if you need something to test with I can seen you what I've done so far; textures, addmesh and materials meses...
Done and done. well not perfectly - you cant hire them or you'll see how I did it (or you could look in the protos). here's a cleric with spider silk armour...
cujo wow!! truly goregoues... and if you want some help putting a button in to make Drow a selectable race id be willing since it dovetails with my own research on "can you add a new class" im not commenting on the advisablitiy of having Drow pc' but i think i can make a working button if you do it though i like allyxs -3k or even -5k to balance out the drow bonuses
If you guys are pondering new Drow NPCs, just remember that they must be "nice guy Drow that are shunned by their own race" types. All Drow are this way.
<scraps army of hi level Drow marching on Hommlet, starts on nice-guy outcast> Gaear, you want angst with that?
All I can say is wow. Cujo is transitioning in skill beyond being the Virtual Pimp Master of Chic Nudity and ToEE Skins to something more of a grandiose and spectacular level as a modder. Watch out ShiningTed and Agetian! Cujo is closing in on modding greatness. Here comes Cujo followed by a battalion of Drow militia forces.
Thread Necromancy.... scary :twisted: A question for Cujo, based on your research listed in this and related threads, how feasable would it be to create new creatures using existing PC/NPC models? For instance: A creature using the Elf model but with green skin (nixie), A creature using the Dwarf model (but scaled up to 6' tall) and the elf texture (bralani) A creature using the Human model with a retextured version of Darley's addmesh (pixie). Thanks, Charles