I said druids can craft Amulets, not that I always use druids and monks together. (Though I have at least once.) And I generally craft belts of strength for all my front-line fighters. In my current run-through, the paladin, fighter and ranger all have belts+6. Bracers are no good since you generally want a monk to wear bracers of armor. Amulets of Mighty Fists are already in the game, they are what's in the DMG, I don't see the need to create a different item for monks to use, just make the ones that already exist accessible outside of crafting.
OOPS, I just realized some of the staves I added are uncraftable (too many high level spells of different classes, considering you also need to be 12th level in one class to get the craft staff feat), I've made some changes but I'm unable to post them at the moment. I changed the staff of elemental command (air) form having the ability to cast call lightning, to shocking grasp, and changed the earth version from casting soften earth and stone to meld into stone. Liv-- could you alter the version i posted for me please? --Liv RE: the swords, couldn't you make it so if you complete each vignette quest and save prince thrommel, you recieve a different sword per alignment? They dont have to act like fragarach, but should be powerful enough to make them worthwhile rewards for the work you have to put in just to get to the prince.
I now have the following items in game... so it is possible to get these without crafting them... Amulet of Mighty fists (+1,+2,+3,+4,+5) Longbow of Frost Excalibur Compound Longbow of strength (+2) plus a few others... They are for sale if you achieve certain goals... but they are in game. So you will be able to get them. - Livonya
if you are still in time (I know, I'm boring but I think that, if a thing must be done, then do it at the best), could you add a masterwork version of the compound longbow STR +2, so that it may be enchanted? Otherwise it is almost useless since the +1 longbow becomes automatically better, since it may bypass the most basical X/magic +1 reductions, may be used from everybody and deals just 1 damage less (but with a +1 to hit). Matt.
ok Liv ive uploaded all the files for the changes i did, they are in my earlier post. anything else i can do? let me know im enjoying the work lol
hey orion in my last proto file upload i added a few new things for you. there is a double axe +1, thats the only double weapon i could find in the game, all the racial weapons have +1 now. the katana, shuriken, hand axe and there are masterwork comp bows too and a few others now.
Lord, it is better if we post those additions in my thread "work together". I did more version of com longbows, it is useless if we mod the game making the some work twice. I've seen the axe too, but I wonder if a playre may use it and if there is any way to take feats for this.