Shiningted asked me before what the scripting command "game.new_sid" does. It's found in many original game scripts, but it's exact meaning was unknown so far. I mistakenly thought that 'sid' in 'new_sid' stands for "sound ID" (as it usually does in ToEE). However, a recent discussion with Steve Moret shows that "sid" in this specific command stands for "script ID". Here's a direct quote of what Steve said about this command: Agetian>> I was wondering about the scripting command: Agetian>> game.new_sid = 0 Steve> This replaces the script running with the new script id number. It Steve> basically allows you to replace or remove a script. So if we're Steve> currently running script ID "10" in slot san_enter_combat, and you Steve> have the line game.new_sid = 0, it clears the script for Steve> san_enter_combat and no script will run there. I hope this helps. - Agetian
Oooooooooooooooo And I stand by that! Edit: re what we were talking about Agetian, I wonder if i could 'reset' the san_enter_combat thing by just giving it a 'new' id of the same number? Must try