A way to load a custom module

Discussion in 'General Modification' started by Agetian, Apr 1, 2005.

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  1. Agetian

    Agetian Attorney General Administrator

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    Hi,
    I've been tinkering with the command-line switches for a while, and I found out a way to load a custom module for ToEE (other than modules/ToEE.dat). I'm not sure if it was known before or not, and I don't know if it's any good for now, but I decided to post it anyway.

    You can use:

    toee -mod:<mod_folder>

    For example, you can extract "modules/ToEE.dat" and put everything extracted under a folder "modules/MyModule". Afterwards, you can launch the game with this switch:

    toee -mod:MyModule

    and the game will load all the module stuff from the MyModule folder. It may be a nice way to keep the original game intact while modifying stuff in a different folder.
    - Agetian
     
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