So Ah Fong's inventory was still there (and he even refreshed the stuff I had bought) though I re-added 6.2.1 because I didn't see any indication of it in the Front End and thought it may have disabled itself. But I guess it just doesn't show any indication and I never noticed. :doh: In any case, I'll try to check again a little later. Entered the Temple and cleared the "bottom" part of the Earth Temple, as well as the ghoul/ghast room, the room with the horde of goblins surrounding the ogre, the giant viper and the room with the ogres, a bunch of gnolls and some bugbear archers. The only fight that really had me worried was the one with the two ogres, but then the AI did me a favor halfway through the fight and started having them run back and forth until I AoOed them to death. Even though the fights in the Temple are a bit on the easy side so far, I have to wonder if that's not at least partially intended. I can't imagine Troika wanted the player to fight 2-3 rooms and then retreat back to Homlett to rest. The fights all consumed resources (hp and spells) so they weren't complete breezes, there just wasn't any moment where I was concerned I might lose (though I thought my rogue was about to get killed in the ogre/gnoll fight until their AI crapped out.) And it was nice to clear 8-10 rooms before I had to start wondering if I wanted to go back and rest. I think something may have gotten goofed up when the Verbebonc references got removed. In the room full of prisoners with the pirate NPC (I can never remember his name) there are 3 of the "huzzah, you're heroes" Fire Temple prisoner, who you can talk to each in turn. There is one prisoner that's supposed to be there who will tell you about the ghouls and there's 3 prisoners that if you click on them absolutely nothing happens and they continue to hang out with pirate dude long after the others have vanished.