Put my party together last night. Went NG, party consists of CG Half-Orc Barbarian, LG Human Cleric of Heironius (Good and War domains), CG Half-Elf Bard (the face man), NG Human Rogue and N Human Evoker. Let me start by saying ouch, point buy really makes you make some tough choices. I had to make both a Bard and a Rogue because I couldn't spare enough ability points to boost the Rogue's INT for extra skill points to cover social skills, let alone her CHA. My Cleric has a DEX of 8, and 16 WIS (and a 12 CHA. Undead turning is going to be an adventure, to say the least.) My Barbarian has a STR of 18, but he's also got an INT and CHA of 6. So these guys definitely aren't power characters by any stretch. Started off running around Homlett doing the Fed Ex quests. Getting in to see Terjon was annoying, as I had spent all my money equipping the party (and I wasn't even going overboard. Scale mail for the cleric and barbarian. No backup weapons for any of the characters, beyond giving the ranged characters a melee of some kind) and didn't have a high enough Intimidate to convince him to let me through without paying the donation. Thankfully I eventually remembered the treasure in the well, though it looks like it's been reduced some. My first comment would be: Is there any way we can have the shopmap charge book prices for equipment instead of the ToEE-adjusted-by-Appraise-skill prices? Trying to equip a full party with everything costing 50% more is brutal. There were also a couple of quests I couldn't complete because I just didn't have the skill levels yet. Encountered the new and improved Jayfie and was lost trying to figure out what to say to him. I realize the idea was to force the player to think instead of clicking on whatever had a skill icon next to it, but my comment would be this: my bard, trained in social interaction and swindling, err, convincing people, would be able to read Jayfie's body-language, facial expressions, tone, etc in a way that would help guide what he says next. Kalshane sitting at his computer just saw a bunch of dialogue choices that didn't seem particularly usefull to resolving the situation. Also keep in mind that the vanilla game does have the occaisional dialogue trees that give you a skill-based option that isn't the right course of action (a couple of different Bluff instances come to mind.) so everything doesn't have to be hidden to force the player to think. Second comment: If XP awards do get reduced, I would recommend boosting the base amount of XP awarded for the Homlett Fed-Ex quests, so a player can still hit level 2 before leaving Homlett if he wants to run around all over the place for a couple hours. I was bit confused to find Turuko, Kobort, Zert and Furnock missing from the Inn in the daytime. I did eventually find Furnock out on the front lawn of the inn, but why he was there was a bit of head scratcher. A table inside the tavern seems a much better place to bilk travelers out of their gold with marked cards rather than outside on the grass in the bright sunlight. Still don't know where Zert is, as he wasn't in the Welcome Wench day or night that I could see. Ended up marrying Melany for two reasons: 1) The holy longsword 2)I'd originally planned to hire Elmo because I figured I could use the extra muscle, but I forgot her cost 200gp to hire and the aforementioned shop map wiped me out. While a level 1 druid doesn't quite make up for a 4th level fighter/ranger, at least it's some extra healing and the ability to entangle a bunch of baddies if things get hairy. Once I get the cash, I'm going to dump my "lovely" bride back at home and get the drunken axeman on my team. (Speaking of brides, where is Fruella? It's odd that her dad is trying marry her off and she's nowhere to be found. Especially since a new player has no oppurtunity to know what he's getting himself into should he say yes.) So now with most of the Homlett quests completed (haven't found Black Jay's ring yet to start his quests and don't have the skill levels for any of the Trader-related quests, apparently) I'm finally level 2 and ready to whack some spiders in the Dekklo grove before moving on to the Moathouse.