5.0.x Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

Discussion in 'General Modification' started by HobbesMG, Jul 16, 2006.

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  1. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Masterwork weapons grant +1 to hit, masterwork armour has the armour check penalty reduced by 1, and of course masterwork items are enchantable.
     
  2. erkper

    erkper Bugbear Monk Supporter

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    There is armor in ToEE (well, at least in the C08 mod) that is much lighter and less encumbering (lower armor check penalties and higher max dex bonus) than normal armor. Look for anything made of mithral. You can even give a mithral bucker to your wizard (no shield prof.) and it will not cause spell failure! Check out the stats for any mithral armors you come across - the mithral plate is one of my favorite armors in the game.
     
  3. dragonalumni

    dragonalumni Elemental Warrior

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    at level 10 my uber bad ass mofo warrior has decided to take

    greater weapon specialization (glaive) but after it is selected it
    reads "greater weapon focus (glaive).

    and on a sad note, my rogue at level 10 and weapon finesse and dex 24
    cannot pick up improved critical yet, because she doesn't have a base
    +8 attack bonus? (+7 from dex alone)
     
    Last edited: Feb 4, 2008
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I'll look into the greater weapon focus bug, as for the rogue, the base attack bonus (BAB) for a level 10 rogue is +7. this is the bonus to attack rolls granted by the rogue class, not including bonuses from strength, dex and weapon finesse, magic weapons or any other kind of bonus, hence the name BASE attack bonus. :roll:
     
  5. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    A merchant probably wouldn't pay any sort of high price for an abstractly 'magic' weapon that he would have to subsequently dish out 100gp to identify and might be cursed. I think the game is spot-on there. If you want to profit, you gotta pony up the dough and get it identified.
     
  6. dragonalumni

    dragonalumni Elemental Warrior

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    the masterwork great cleaver found off the female bugbear, it says 1d10,
    but the shift-t after identification says 2d4. also it only sells for 5g! after
    identification, this is a +1 weapon with keen! (after seeing that i decided to
    put it in my house in nulb, it will make cooking much easier.)

    chop-chop-chop
     
    Last edited: Feb 5, 2008
  7. dragonalumni

    dragonalumni Elemental Warrior

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    I've noticed that I recieve tabs on my player's portrait for enemies spells and vise-versa.

    For instance, the willow wisp room with the statues, my PC's had not 1, but upto 3 spelltabs
    on the portraits for courage. I have never used that spell and I don't have a paladin.
    I noticed the same thing for prayer in other fights.
     
  8. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    The will-o-the-wisps themselves confer courage - that was a workaround implemented by Kalshane to approximate some of their RAW powers that were not directly in the game.

    There is a bug in the Paladin's courage thing that if someone is a paladin, even an NPC (or enemy), they confer courage on everything around them. Thats probably why there are absolutely no paladins in vanilla ToEE.
     
  9. wizgeorge

    wizgeorge Prophet of Wizardy

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    The specs and name of the cleaver has changed so many times over the last 3 years that I just set the specs I want in protos. To this day there has not been a consenus on what the name should be and what the specs should be. Depends on what mod you're playing and/or vanilla original.
     
  10. dragonalumni

    dragonalumni Elemental Warrior

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    The talking hill giant that is supposed to be a druid didn't parley at low health and also
    didn't have the ring that supposed to make druids into hill giant's on the corpse.
     
  11. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I think your misunder standing the relationship between the giant and the ring, and the circumstances under which the giant will talk. This is not a bug.
     
  12. dragonalumni

    dragonalumni Elemental Warrior

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    I'm just going by what is in the walkthrough I read,

    http://gamebanshee.com/templeofelementalevil/locations/dungeonlevel4.php

    8) Talking Hill Giant, Kella:
    This hill giant is really a druid named Kella in disguise, and she will join your party, but only if you are of True Neutral alignment or you have a druid in your party speak with her first. Regardless of whether you were able to talk her into joining or not, if you attack her and take her down to low life, she'll change and stop the combat. After this point, she wouldn't join my Chotic Good party.

    On Kella's body is the Ring of Change, allowing her or a druid to change into a Hill Giant.
     
  13. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I don't remember seeing her change back - I've never had a TN party that far into the game, or a Druid (if I want a Druid, I recruit Meleny) so I couldn't say. According to her script, she should do it after 4 rounds no matter what her HP.

    Just checking it, the dialogue she initiates is absolutely inane. its just the middle of her normal chatter, no "please don't kill me" or anything.
     
  14. dragonalumni

    dragonalumni Elemental Warrior

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    Haha, 4 rounds.. I don't think she got past round 2 with my group.. oh wellz... ;)

    Next up.. Robes of Midnight from Hickory.. says, -
    No protective value but adds +2 wisdom according to shift-t,
    but in fact.. they add 3 ac and +1 wisdom,.. boggle

    I think the giant boar on the west side is also stuck like the giant spider in Verb.
     
  15. dragonalumni

    dragonalumni Elemental Warrior

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    Node of fire, still laggy as hell, but everyone knows that. One thing I noticed that I wonder about is why my non-spell casters are saying "spell failed" when they run into or are hit by friendly fire, such as cone-of-cold or ice-storm. Also, here they stop their action when they do that and I don't think that is what they did/do outside the node.

    Also, the 'magic gem' after the epic Balor fight can't be picked up. I had to rest and wait and after I got into combat in a random encounter I was able to pick it up.
     
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