5.0.x Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

Discussion in 'General Modification' started by HobbesMG, Jul 16, 2006.

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  1. Half Knight

    Half Knight Gibbering Mouther

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    Allyx, i've got a nice (i believe) idea for Ax corsair mod, that can implement also lots of the "only console" weapon, as well as a few of my own ideas...
    I'm working on some new dialogues, and at some point i'm going to post the general idea, to get your "ok".
    That would be a small mod.
    I'm working on another one, related to Astral plane, gityankys and githzerai, but that should be a big project, ovbiosly for the future :sweatdrop
     
  2. maggit

    maggit Zombie RipTorn Wonka

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    Do Githyanki and Githzerai exist in Greyhawk? I thought it's the domain
    of Forgotten Realms, but on the other hand there would be a way to travel
    to Greyhawk from the FR, portal systems and such....
     
  3. Half Knight

    Half Knight Gibbering Mouther

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    Ghitzeray and Ghitianky are general creatures.
    The difference it's that, in each setting, they have cultural differences.
    While in Greayhawk they fight an endless war, and are not much developed than that (aside of weapons and combat styles), on Forgotten they are fully depicted, whit classes, ranks between them, and even prestiges classes for them (you should the psionic master-monk, which fights by reading the future! :eek:mg: ).
    Generally speaking, the different planes are much more developed in Forgotten than other setting (Followed by Ravenloft, maybe)
     
    Last edited: Feb 2, 2008
  4. dragonalumni

    dragonalumni Elemental Warrior

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    5.0.5

    Lerrik in V gives me the dialogue option,
    "Prince Zook thinks your poisoning his mind his mind against the the gnomes".

    But Zook hasn't told me anything about that, in fact he said this before I spoke
    to Prince Zook at all.
     
  5. dragonalumni

    dragonalumni Elemental Warrior

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    I realize that this isn't Co8 mod, but I think it's a little funny that the white dragon cave
    has a huge burning fire pit in the middle. Also some spiders in the room before that
    don't fight with the other spiders, they remain neutral, and the big spider in the topleft
    corner is 'stuck' in the wall. Also in that same room their is a ladder, that can't be climbed.
    Lastly, hen you kill the dragon, apparently new spiders come back. Like the stuck one..
     
    Last edited: Feb 4, 2008
  6. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Verbobonc will be getting an overhaul soon, the stuck spider is something I know about and will fix soon-ish (IIRC that one is supposed to be a generator too, so it's actually doing you a favour by being stuck as it won't generate more spiders witha corpse sitting there, and can't move away atm).

    I'll look into the dialogues again as well.
     
  7. dragonalumni

    dragonalumni Elemental Warrior

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    After I killed the white dragon, I killed the stuck spider and some of his friends again.
    The game crashed as I tried to take the left exit back to towards the gnomes. This
    happened twice as I tried to take the left exit leaving the spider area. I loaded it a
    third time, didn't kill any spiders on the way out and I was able to exit without a crash.
    But then I got to the drow room, and as I tried to exit the drow room the game crashed.
    Now, the spider room is crashing repeatedly as I try to exit..

    After about 15 crashes in various rooms on the way out I was able to escape. :thumbsup:
     
    Last edited: Feb 4, 2008
  8. dragonalumni

    dragonalumni Elemental Warrior

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    Masterwork Items sell for like 285 gold about.
    Magic "maces" and "longwords" sell for 68 gold about.

    If I enchant a masterwork mace (just +1), it sells for 1865 gold.

    That's a pretty good net profit.

    Btw, is there any difference between an "longsword +1" and an a
    masterwork longsword +1?
     
  9. vampiricpuppy

    vampiricpuppy cuddly nosferatu

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    i think that all magic weapons are meant to be treated as having a masterwork item as their base item inherently, meaning that the price discrepancy is not meant to be there... not 100% sure tho.
     
  10. krunch

    krunch moving on in life

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    All magic items are of a masterwork quality. A masterwork weapon or armor will have the word masterwork in its name and will sell for more money than a regular, non-masterwork weapon or armor. If you identify a magic weapon or armor, it will sell for more than a masterwork item.
    Hint: If you do not identify a magic item, its magic nature is hidden and is not known and, thus - in the game, it will sell for a normal kind of, average price that is slightly higher than a non-magical weapon or armor of the same type.
    Note: That does not come across or seem real world like or relative to how things work in the real world, but that is how it works in the game.
     
    Last edited: Feb 4, 2008
  11. Half Knight

    Half Knight Gibbering Mouther

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    A "magic mace" it's a unidentified item, so you just get the normal value.
    But that's an error, since, even if it's not identified, the masterwork qualities of the weapons are ovbious enough to at least have the masterwork price.
    Although i don't know what's the price for "longwords" ;)

    That's the trick of casting: market price it's double the cost of making it.
    It's always cheaper a "home made" magical weapon, but the character crafting lose experience. It's a balance thing.

    Nope.
    When you craft a weapon you need a masterwork weapon. The crafting box opens, and when you add the +1 enhancement then "+1" is ADDED to the name of the item as well (not replaced).
    So if you keep adding enhancements, you'll get something like "masterwork longsword +1+2 +3 frost shock mighty cleaving".
    When you craft a weapon, be sure to edit their name; i ususally kept the +2 or +3 but replace the "masterwork longsword" for something more "epic" (i.e. Frostfang +2 for a keen frost weapon +2) or at least erase the "masterwork" part.
     
  12. krunch

    krunch moving on in life

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    two points

    1. Masterwork is a property unto itself in the game for both weapons and armor. Masterwork weapons and armor will, normally, have the word Masterwork in their name (although it is not required) and will have the Masterwork property attached to the item.

    2. Magic weapons and armor made to be in the game from day one as magic items do not have the masterwork property attached to them. (You can expect magic items to not have a Masterwork property attached to them.)

    So, there are some differences. An item needs to be Masterwork to be crafted for magic in the game. The game understands this. The game also understands a magic item is, by its very nature, a Masterwork item.
     
  13. Half Knight

    Half Knight Gibbering Mouther

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    Indeed.

    But mi point it's, that even if the holy sword from meleny's father (for example) isn't materwork in the protos, or the +1 shortsword from Rannos and Gremag, or any weapon already magical before crafting, if they are unidentified they should be treated as masterwork for selling purposes.

    I see no point into adding the masterwork properties to already magical weapon/armor (since it has a simple +1, they are craftable), but the prices could be fixed to match the price...in any case, it's a small detail, not worth the effort of rewritting all the prices.

    What should be taken into consideration, it's weapon "attributes", since mostly of the new stuff it's overpowered or simply wrong (sorry for the guys who made it, but it's a fact).
     
  14. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    The unidentified magic item prices are not dictated by weapon/armour attributes in the Protos or any other easilly modded file, but hardcoded in the .dll. adjusting the prices of the items will only adjust the full market value as there is no entry for the unidentified price. I assume there must be some connection between the unidentified prices, a percentage of the full value perhaps? I don't know.
     
  15. dragonalumni

    dragonalumni Elemental Warrior

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    dammit, i was sure i verified the price between identified items.. i must have sold
    fifteen +1 items at the unidentified rate!!

    if masterwork items +1 and +1 items are all the same, what is the difference between
    those and a non-enchanted masterwork item? is it the +1 damage? they have the same
    +1 to hit correct?

    is there any difference between masterwork and non-masterwork armors except for
    their implied potential as enchant able items? (i remember that in D+D(2) that magic
    armor was supposed to be very very light, including plate.. grumble)
     
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