5.0.x Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

Discussion in 'General Modification' started by HobbesMG, Jul 16, 2006.

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  1. Cujo

    Cujo Mad Hatter Veteran

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    yesterday I shared my wisdom and advice, because there are no sweeter words than "I told you so." ;)
     
  2. mordivier

    mordivier Member

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    I have a problem and I dont know how to get around it. I have install everything perfectly as per the instructions on these forums and I have gotten all the way past level 2 of the Temple, but the thing is, whenever I try going to level 3, I get sent to a black screen.

    There is nothing in the background, no textures, nothing. I can see my party like usual and I can move around wherever I click on the ground, but its nothing but a black background. Whenever I click to see my map, I see only the world map, nothing else. The "current map" option is greyed out and I cannot select it.

    I can even finish one of the temple quests to get to the Greater Temple on Level 4 and I then go down the long hallway where the Electricity trap is and try to use those stairs to get to the third level, but I still get sent to a place where its just a black background. Its like the maps are correctly connected or something.

    Would someone be able to tell me have to get around this and fix the problem? I cant get to the third level of the Temple dungeon.
     
  3. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    It's an installation issue. This happened to me when I was putting together the NewWorldPaths mod. The problem most likely resides in modules\Co8-5.0.0\rules\MapList.mes. Open that file with Notepad and see if there is a
    Code:
    {5140}{Map14-dungeon-level-03_lower, 519, 519, Flag: DAYNIGHT_XFER}
    at the bottom. If not, then that is definitely the issue. The jump points (stairs) are taking you to the correct map (5140) but that map isn't being referenced properly. Try re-downloading and re-installing 5.0.2.
     
  4. mordivier

    mordivier Member

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    Alright, I have opened the file that you requested and it appears exactly the way you say it should be. MapList.mes has that text at the bottom of the file and its punctuated exactly as you have it shown.

    I havent re-installed it yet, because I wanted to see if it might be something else first, but that code is there in that file.

    Anyways, I would also like to say that when i originally installed the game, I downloaded Patch 2, the Co8 5.0.0 Mod Pack and the 5.0.2 patch. I installed the patch 2 first, then the Mod pack and then the updated patch. I dont know if this information helps. I havent had a single problem until now.
     
  5. maggit

    maggit Zombie RipTorn Wonka

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    A strange situation had taken place when I was at
    Verbobonc in the Drow Underground Level 2 in the
    room with two rogues a fighter a cleric and a mage.
    One of the rogues stayed hidden so that he could
    do a sneak attack. However, after killing all hostile
    creatures the rogue still hadn't attacked. He kept on
    preparing an action while being invisible constantly
    starting and ending combat. I had to cast an area of
    effect spell so that he could eventually attack. My point
    is that some AI scripts were acting strangely, this might
    have been a single case only but was a nuisance. ;)

    ==================================
    A new bug? Dunno if it's only my install but somehow barbarians
    are able to wear heavy armour. o_O There are no problems with
    rogues or druids nor rangers. Also another thing (noted in Hickory
    Branch thread), every race gets proficiency with dwarven axe...
    strange... o_O
     
    Last edited: Jan 20, 2007
  6. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    Mordivier, I want you to do a little test for me. Open the console (shift + ~ on US keyboards - the ~ is the key about the tab key) and type the following, hitting enter after each line:
    Code:
    from Co8 import *
    tp(5140, 480, 480)
    This will take your party straight to dungeon level 3, and probably drop you into combat with a Gelatinous Cube. Is the screen still black? Do you see the Cube?

    Next, I want you to go to modules\Co8-5.0.0\art\ground\ground.mes. Look for these lines:
    Code:
    {0104}{Map14-dungeon-level-03_Upper}
    and
    Code:
    {1104}{Map14-dungeon-level-03_Upper}
    Are they there?
     
  7. mordivier

    mordivier Member

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    I have done what you asked me to do and I was indeed teleported down to level three of the dungeon and I was able to see the hallway that I was in just like it would be if I came to it normally. I was put into combat and I was able to see the cube.

    I have checked that file and I do have both lines of code within them.

    I would also like to point out that whenever I opened my map from this level, the title for the area, instead of "Temple Dungeon Level Three", I have "(null)". I was able to see the hallway that I was in on the map as well.
     
  8. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    Ah, we might be getting somewhere. Open data\mes\map_names.mes. At the bottom you should see
    Code:
    {5140}{Temple - Dungeon Level Three}
    If you don't, then that is why you got the "null" when you opened the town map.

    Now, if that is the case, we are narrowing things down. It would seem your problem lies in the data folder, not the modules folder. The next step is another test. Open the console and type
    Code:
    from Co8 import *
    tp(5140, 552, 489)
    This will put your party at the base of some stairs on Dungeon Level 3. Go up the stairs, then go back down. Where do you end up?

    I suspect you will end up on the black map again. If you do, open data\rules\jumpoints.tab and look for a block like this
    Code:
    166	Map-14-lower-left-stairbase	5140	617	602
    167	Map-14-bottom-left-stairtop	5140	523	618
    168	Map-14-bottom-right-stairtop	5140	462	607
    169	Map-13-lower-middle-left-stairtop	5067	516	511
    170	Map-14-lower-middle-left-stairbase	5140	519	516
    171	Map-14-middle-left-stairbase	5140	552	487
    172	Map-14-middle-right-stairbase	5140	407	437
    Do all the lines with Map-14 in them have 5140 as the first number after the text?

    If not, then start the game, and as soon as you get the opportunity to do so, quit. Then re-install 5.0.2, and then check those files again. If everything is as it should be, try going to Level 3.
     
  9. mordivier

    mordivier Member

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    I have done everything that you have asked and it works! That block of code has 5140 next to it, I loaded up my game after a fresh re-installation and of mod pack as well as the updates, loaded up a save from level 4 then took the stairs up to level 3.

    I have used a couple of different locations for traveling down to level 3 and it loads up exactly as it should be. Apparently, that fixed everything. Thank you very much for all the help.

    Its a great game and I wish most games were made with the engine of ToEE. You have just made my day. :)
     
  10. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    Hi all:

    Not sure if this is related to 5.0.2 but I noticed that Moradin's SoulHammer + 1 is described as a warhammer when it is in fact a Greathammer, also there is no feat for weapon focus greathammer. I found this because my dwarvin cleric, has diety as Moradin so I consoled in the appropriate uber weapon and gave him the feat of weapon focus warhammer wich didn't change tha attack bonus for his hammer.

    Just thought I'd mention it.
     
  11. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    I'm sorry, did u just challenge us to come up with a new weapons feat!??!

    Oooo I love this bit :grin:
     
  12. Cujo

    Cujo Mad Hatter Veteran

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    correct me if I'm wrong but I didn't think there was a weapon type 'greathammer' I thought everything from light hammers to mauls were counted as warhammers. the only thing I can think of is that it might be counted as a greatclub.
     
  13. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    He's right, there is no 'greathammer'. Damn.

    Its definitely a 'warhammer' in the protos.tab.
     
  14. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    Hi all:

    Please see my post in General Modifications>What Weapon is What post # 15.

    ps......appologies intended.
     
  15. maggit

    maggit Zombie RipTorn Wonka

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    Re: 5.0.1 & 5.0.2 Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

    I re-installed the game and installed:
    -Co8 5.0.0
    -CMF 5.0.2 (Newest release)
    -All smaller fixes that were not added to the release.

    The problem still exists, I made a fresh barbarian just
    to check whether it was my install and I see that they
    still can use heavy armour without having the feat.
     
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