5.0.x Cumulative Mods & Fixes (CMF) Bug Reports and Discussion Thread

Discussion in 'General Modification' started by HobbesMG, Jul 16, 2006.

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  1. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    Webusver,

    What Kalshane said. Max HP and Humble NPC are options available from the Front End, and the patchers are placed in the ToEE root directory of a non-Front End install of ToEE.

    Now, this is your one warning. This thread is for posting bug reports, not personal preferences. The fact that you don't like how hairstyles have changed is a personal preference, not a bug report. If you feel you must air your gripes about 5.0.0, please do so in the ToEE forum, not in General Modification. That goes for any questions or comments about mods that are not directly related to modding the game.

    Any future posts in this thread that do not deal with bug reporting, or commenting on bug reports, or are not utter hilarious, will be removed.
     
    Last edited: Oct 18, 2006
  2. Agetian

    Agetian Attorney General Administrator

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    @ webusver: I agree with Cerulean the Blue that personal preferences should be out of the question. There are so many points of view and opinions that it's simply impossible to satisfy every gamer out there. If you don't like something personally, you can always learn to mod and change it to your taste, it's not that hard. Also, I'd recommend against posting such phrases as "But look at that portrait!" in the forum. It sounds impudent, as if we really needed to ask your opinion when we did something but then we forgot. The Co8 mod is made by a rather large team of people, most changes are discussed here for a long while before they are added into the mod (and many exist in the form of separate add-ons until they get approved and inserted into the Co8 mod). Remember that you can always make your own mod and post it here or anywhere else so that people can download and enjoy if they want to. And if the majority of people likes your mod, we can make it a part of our Co8 mod installation. That's how it works.

    - Agetian
     
  3. Old Book

    Old Book Established Member

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    Possible bug with Object of Revenge quest.

    Object of Revenge rep established, traders allowed to escape, house purchased, party level over 6, house seller has warned about strangers looking for party. Party has gone in and out of house 16+ times, something that always used to trigger the ambush in previous runs. I'm not getting the ambush now. Is anyone else using 5.0.2 getting the ambush, or is this just something on my system?
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    there is still only a 1 in 4 chance you'll get the encounter, even when all the requirements are filled, I guess you've been lucky so far Old Book.
     
  5. Old Book

    Old Book Established Member

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    I've never had a run of "luck" like this before on this encounter. ;)

    If others using 5.0.2 are not having this problem, I think it's probably something in my install.
     
  6. Old Book

    Old Book Established Member

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    Travel Agent Troubles: Talking to the Travel Agent at the end of the first trip to V gets me the world map, but doesn't actually send me anywhere. Clicking on various points on the world map does nothing. Tried it twice, asking once to go to the ToEE and once to Nulb.

    Reporting to Wulfrick: Can only report conclusion of Scarlet Brotherhood quest (traitors dealt with) to Wulfrick at night in his place. Made sense that I couldn't tell him about the traitor in the hall, but might be best if he could be told about the conclusion both in the hall and in his home.

    Great work on all of this. Amazing how far the game has come. :)
     
  7. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    The travel agent will hopefully become a thing of the past soon.

    I could remove the is_daytime check for the final report on this quest I suppose, especially if all of the traitors are dead.

    I might have to use a few more flags, and clean up the assassin leaders dialogue (I'm still not happy with it anyway).
     
  8. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    Hi all:

    Could I get some input on my previous post? ,(#344).

    thanks in advance.
     
  9. Old Book

    Old Book Established Member

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    I've seen and had similar bugs before, with charmed dead characters following the party from map to map. So far they've gone away eventually. I know that's not much help. ;)
     
  10. wizgeorge

    wizgeorge Prophet of Wizardy

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    The RollingPin is now a masterworks+3Frost, does 2d12x3, with a critical of 17-20. The mighty rollingpin has replaced the great cleaver. When the wizard levels up it will become even more powerful. You have created a monster.
     
  11. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    I knew you'd come around to my way of thinking ;)
     
  12. Cujo

    Cujo Mad Hatter Veteran

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    well you wouldn't want it flaming, you'd burn you dough when you we rolling it out, at least this way you keep it nice and fresh ;)
     
  13. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    Old Book:

    Thanks, guess I'll load a previous savegame, I sure like to charm enemies and use them for fodder........hmm......must think of new tactic.

    Has anyone else had two assasins ambush them after killing Lareth?
     
  14. Cerulean the Blue

    Cerulean the Blue Blue Meanie Veteran

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    Damn. I thought I fixed that one. I'll have another look.
     
  15. Cujo

    Cujo Mad Hatter Veteran

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    Re: 5.0.1 & 5.0.2 mods and fixes bug reports

    go into data/art/meshes/hair/male and delete the folder in there (s7 I think its called) that will fix your problem.
     
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