4...count them...4 inconsistencies...ah,ah,ah

Discussion in 'The Temple of Elemental Evil' started by Necroticpus, Jul 10, 2009.

Remove all ads!
  1. Necroticpus

    Necroticpus Cthulhu Ftaghn!

    Joined:
    Jul 2, 2009
    Messages:
    1,379
    Likes Received:
    0
    Hey, Gaear. You gotta try and do something bout this prismatic spray spell, man. I love it to death but I was on my last node, the water node, getting ready to just murdalize the type 4 demon, I forget what they're called, the froggy type things. Anyway, I start combat out of range of the dialog with a prismatic spray spell. It worked well. Too friggin well! It confused both of the large water elementals and plane-shifted the frickin demon to another place, with the last stupid gemstone for the orb of golden death! Grrrrrr.

    You can almost never get a good high level spell to affect these demons when you want them to and when you don't want them too, they bring results, lol. Anyways, I was thinking that maybe "special" encounters like that one should have a safety catch that doesn't allow one spell to completely bork the whole thing. I am going to have to redo it, not a huge deal, but the special questy type monsters should be immune to single spells wiping them out and whatnot, you smell me?
     
  2. realmzmaster

    realmzmaster Established Member

    Joined:
    Jun 20, 2009
    Messages:
    195
    Likes Received:
    0
    The effects you got with the prismatic spray spell are as per RAW. The spell has the following effects:

    Red 20 points fire damage (Reflex half)
    Orange 40 points acid damage (Reflex half)
    Yellow 80 points electricity damage (Reflex half)
    Green Poison (Kills; Fortitude partial, take 1d6 points of Con damage instead)
    Blue Turned to stone (Fortitude negates)
    Indigo Insane, as insanity spell (Will negates)
    Violet Sent to another plane (Will negates)

    Unfortunately, the guardian got hit by indigo. If you want to get the gem. do not spray. The gems are not essential to killing Zuggtmoy. The question is should CO8 protects us from making a mistake or taking a chance of destroying the item needed when we use a particular spell?
     
  3. Necroticpus

    Necroticpus Cthulhu Ftaghn!

    Joined:
    Jul 2, 2009
    Messages:
    1,379
    Likes Received:
    0
    So, by that rational, you could hit Zuggtmoy with prismatic spray, plane-shifting her to another plane and freeing her from her imprisonment. She comes back and lays waste to Hommlet, Verbabonc and the rest of the surrounding area...

    That would make little sense. Please consider putting in some safeties on special entities.
     
  4. Emirkol the Chaotic

    Emirkol the Chaotic Proud Polytheist

    Joined:
    Aug 20, 2008
    Messages:
    1,436
    Likes Received:
    1
    I've never used Scather or Fragarach and have beaten the Balor, many times. Lots of buffs help as do holy weapons. It's difficult, but not impossible.
     
  5. realmzmaster

    realmzmaster Established Member

    Joined:
    Jun 20, 2009
    Messages:
    195
    Likes Received:
    0
    Actually Zuggtmoy has a magic resistance of greater than 85% and high will saves. The prismatic spray would have very little if any affect. But, I like the ending you state. It shows what happens when the adventuring party choices inadvertently trigger disaster. Like hitting a black pudding with a sword or arrow. It makes for a different ending.

    As far as the balor, you can beat him without Scather or Fragarach. I simply used a paladin with the Frost Blade +3 enhanced with holy. Cast improved invisibility on him. Walk him right up to the balor. I then cast Otiluke's Resilient Sphere on my halfling rogue and had her invoke the dialog with the balor. The balor and associates spent their time trying to kill the rogue. The fear skills cast have no affect on the paladin. The paladin just simply wailed on the balor until he died. I used my druid to summon creatures to keep whatever the balor summoned busy. The wizard did the mop up.

    You can also cast Heroism and improved invisibility on your other party members. The balor can be beaten with planning. If you are wondering how I knew that a balor was the boss of the fire node, I had my rogue sneak through the fire node seeing what was there.
     
    Last edited: Aug 4, 2009
  6. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    isn't there a flag in the protos to make something untripable?
     
  7. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,740
    Likes Received:
    374
    Yeah there is.
     
  8. Kneller1

    Kneller1 Established Member

    Joined:
    Feb 25, 2006
    Messages:
    196
    Likes Received:
    1
    That then, should become a end slide.
     
  9. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,740
    Likes Received:
    374
    Its a thought. Also, technically if you turn the demon to stone you won't be getting the gem either, unless you then do a rock to mud and go wading.
     
  10. Necroticpus

    Necroticpus Cthulhu Ftaghn!

    Joined:
    Jul 2, 2009
    Messages:
    1,379
    Likes Received:
    0
    I never saw the spell turn anything to stone and I've used it lots. It'd be pretty cool though. My house in Nulb needs a statue of a balor as a conversation piece.
     
    Last edited: Aug 5, 2009
  11. Necroticpus

    Necroticpus Cthulhu Ftaghn!

    Joined:
    Jul 2, 2009
    Messages:
    1,379
    Likes Received:
    0
    Ok, so I want to talk about ranged weapons for a second. When you get a character to a sufficiently high level, they can fire 5 arrows, BUT, you kill hill giants with the first 2, maybe 3, and keep firing the rest of the arrows into it. This seems a little goofy to me.

    I understand that a common person, when confronted with an enemy, who has a gun, their adrenaline pumps and then fire the gun emprty, much like baby snakes are the most deadliest because they bite and shoot all of their poison at once in overzealousness. Veteran adventurers shoudn't be like that, unless they happen to be psychos/maniacs. I bring this up because it really pisses through the ammo. Every single time you fire the bow, some of which sound like the primary armament of a US battleship - 300-440mm, (copyright GuardianAngel82 (TM)), you are firing and using 5 arrows. That's crazy.

    Would you just waste 5 arrows for the hell of it when they cost like 4-6 CP each but can only buy them in packs of 20 at any given time? I wouldn't think so. You could fire 4 times and then what? Whip out a club that you didn't train in, or maybe start throwing rocks?
     
    Last edited: Aug 6, 2009
  12. The Royal Canadian

    The Royal Canadian Established Member

    Joined:
    Oct 29, 2005
    Messages:
    741
    Likes Received:
    4
    Hi Necro
    If you are refering to Archers using "Rapid Shot" or "Multishot" the game sorta makes sense. Think of it this way, your archer is walking down a corridor in the temple, turns a corner and sees an Ettin 15 feet away. What's the first thought to cross his (or her) mind ?? Turn that sucker into a 10 foot tall pincusshion !! Your archer then proceeds to fire 3, 4, or 5 arrows as quickly as possible at the Ettin. Sure, the first two kill it, but your archer didn't know it when he launched the other arrows. If you want to avoid the "arrow overkill" dilemma use "Full Attack" from the radial menu. This allows you to shoot one arrow at the target, see it's effect, and shoot at a different target if the first one is a kill shot. Now that I think about, it would probably be a good idea to assign a hotkey for "Full Attack" if you are going to have either a Fighter or Ranger Archer specialist.:wyatt:
    The Royal Canadian
     
  13. Necroticpus

    Necroticpus Cthulhu Ftaghn!

    Joined:
    Jul 2, 2009
    Messages:
    1,379
    Likes Received:
    0
    See? I never think of these things. But, I think I can manage it without doing the full attack thing, cause that can be a second or two slower. I'm just going to uncheck rapid shot (I never check manyshot, it bites, I don't even know why I take it) so he only gets like 2 or three arrow attacks and that should be perfect-a-mundo.
     
  14. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,740
    Likes Received:
    374
    I'm not sure Rapid Shot and Many Shot stack, I think Basil said as much a while back - might be worth doing a quick search for it if its an issue.
     
  15. Necroticpus

    Necroticpus Cthulhu Ftaghn!

    Joined:
    Jul 2, 2009
    Messages:
    1,379
    Likes Received:
    0
    No, they shouldn't stack because they are different skills. Rapid shot gives you more shots per round but each shot is rolled as an attack where with Manyshot, only the first shot is rolled for and if you hit, then all the following arrows hit.
     
Our Host!