Of Darmagon & Allyx

Discussion in 'General Modification' started by Gaear, Oct 5, 2005.

Remove all ads!
  1. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    hehe I'm sitting in class learning accounting but I've ended up teaching people how to find and open the software (cos its not in their start menu).

    oh btw SPAM!!!
     
  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    I've been having internet connection trouibles recently, but i've not been idle, Get my latest work here
    Just read this change log...

    Just a quick note on the subject of summoning your familiars, don't let the creature get separated from the summoner by too far 'cause if the target they're attacking dies, and the summoner is more than 1 moves distance from the creature the game combat sequence will lockup on the creatures turn (no action taken as no move is valid, and can't end turn).
     
    Last edited: Oct 21, 2005
  3. Libri

    Libri Member

    Joined:
    Jan 4, 2005
    Messages:
    56
    Likes Received:
    0
    All right! My druid can now have a sickle! You're the man Allyx.
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    Small update - more of a spring clean/tidy-up actually, just altered description.mes for the robes/cloaks and adjusted protos to match.

    No real need to redownload unless you want to "give ####" robes of the archmagi.

    Ps one final alteration will be needed for the co8 4.0, I need sans_dying scripts,and protos references to them for the familiars, then i'm done!
     
  5. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,740
    Likes Received:
    374
    Wow, that looks huge!

    What sort of scripts do u need? Not that I have the game with me atm...
     
  6. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    Cerulean is helping me with the san_dying script, but I want another one as well. You know how Darmagon was saying that you can add_condition_with_args (just about anything) I want a script to check the level of the owner of the familiar item and for every 2 levels s/he has add +1 natural armor and +1 inteligence, and at 11th level and higher - spell resistance equal to 5 + the owners level (16+1 per level). that reminds me I need to change the familiars base inteligence scores to 5.
     
  7. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,740
    Likes Received:
    374
    I can't help with the gear in front of me, but I'll keep it in mind for when I get home and try to help.

    You're going to add Pseudodragons that confer this and that on the owner? :dribble:
     
  8. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    1 STINKING TYPO!

    There was a single mistake, in description.mes of all places that made my Springcleaned version CTD, this has now been fixed. please redownload and sorry for any inconvenience.
     
  9. Blair

    Blair Unwanted Construct

    Joined:
    Aug 19, 2005
    Messages:
    98
    Likes Received:
    0
    Mass Haste no longer exists in the 3.5 ruleset. The original "haste" itself was drastically rebalanced from the 3.0 version. The effects are now as follows:

    Range: Close (25'+5'/2 caster levels)
    Target: 1 ally per caster level (can include caster)
    Duration: 1 round per caster level
    Effect: All targets gain +1 dodge bonus to AC and reflex saves, a 30' enhancement bonus to movement speed, +1 (unnamed and thus infinitely stackable) bonus on all attack rolls, and one extra attack at their highest attack bonus if a full attack action is taken.

    This was done to take care of situations from 3.0 where "haste" or "mass haste" effects were being abused for the massive +4 AC bonus and ability to cast an extra area attack spell, breath weapon, etc. each melee round by already very powerful PCs or monsters. To salve the loss of such studliness, the original level 3 spell was altered to be a better buffing spell for a midlevel party, though of course it should still be useful at higher levels as well.

    If the current Haste spell effect does not conform to the above rules, you should alter it so it does. Mass Haste will then, naturally, become superfluous, as intended. :Crazy_Tig If the issue is that more high level spells are needed to fill slots, let me know and I'll dig into my massive library and find something useful to replace it.

    --Blair
    blair@afaproject.org
    "You idiot! You can't use that thing in here--we'd ALL die!"
     
    Last edited: Oct 24, 2005
  10. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    Oh, didn't know that.

    Any other spell suggestions? I might not be a spell scripting wizard like Darmagon, but I can give it a go!
     
  11. bradrinwi

    bradrinwi Established Member

    Joined:
    Mar 18, 2005
    Messages:
    226
    Likes Received:
    0
    well prismatic (blah)..but darmagon has that sorta covered.. looking forward to seeing a result

    the bigsbys spells
    tensors transformation?

    incendeary ...cloud/fireball?

    mordinkains sword??
     
    Last edited: Oct 25, 2005
  12. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    polymorph is one I'd like to see - I can't think how it'd be done tho...
     
  13. darmagon

    darmagon stumbler in the dark

    Joined:
    Mar 22, 2005
    Messages:
    295
    Likes Received:
    0
    I have a question about prismatic spray. I have a version that will do everything as it should except for transfer to other plane. Should I release it or hold on until I have the fully working version ? Given that a fully working version (to be fully playable) will require a lot of work(and,yes for those who are curious, it is on the way) should I release a lite version that has all the other effects but send to another plane in the interim? Personally I would like to wait for the full functionality. Along iwth new npc's and new encounters it could really drive a new dimension of the game. The rescue of a party member from the 'Pits of hell' or whatever quest could add a lot to the game play.

    Thanks for the incendiary cloud reminder. It should be fairly easy . Bigby's spells require new meshes and tend to deals with parts of the game that are not clearly defined.

    Tensor's transformation shouldn't be too hard. and (hopefully) mordenkainen's sword will be an extention of "Spiritual Weapon
    Darmagon
     
  14. aavar

    aavar Member

    Joined:
    Sep 16, 2005
    Messages:
    26
    Likes Received:
    0
    my vote would be for finished spell.
     
  15. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    6 of one half a dozen of the other to me, being the mage I'm not.
     
Our Host!