Yes that has solved the administrator problem. I can post a fixed 00627administrator.dlg file if anyone needs it
I found 'remarks' to be a bit hit and miss when I used them, and had to be careful... can anyone suggest why Temple+ would be different? Also, while I am glad Doug has created a Temple+-friendly version, can I suggest people use vanilla ToEE for their first attempt and save their non-binary Teifling Swashbucklers for their repeat play-throughs? Purely because the game is not designed for the Temple+ additional options, so it won't give the best feedback. Just my $0.02, don't let it stop you playing either way, this is a great module.
They are a non-binary Tiefling Wizard/Eldritch Knight so at least the ECL can be set against the fighter level (via Martial Weapon Proficiency (all)) actually
That is indeed the problem. Commented out lines are causing chaos for the temple+ dialog parser. I have a bug fix for temple+ but haven't put out anything to try since I want to fix the other issue first.
Good question. I'm taking suggestions/recommendations for when I should release new versions. Firstly, I "am" planning to knuckle down once the winter starts, and put together a proper ending for release next year sometime. The possible endings will be greatly varied, based on how the player completed their quests, and other actions and decisions they make. And when I say "ending", I don't mean slides. I'm looking to make a true ending chapter, with grand quests and perhaps a final battle for the fate of the town and the surrounding lands. Lots of work, and lots to think about, but it deserves one. Anyway, with THAT in mind, how often should I put out new releases before that ending is completed? Since I've never done anything like this before, I'm not sure how to proceed. Should I do it periodically, that is should I just let enough bugs and fixes pile up and release something every few months without any real new content (1.1, 1.2, etc.)? Let me know your thoughts.
I'd prefer to have bug fix releases sooner so people aren't encountering and reporting the same bugs. As for the major new content updates, release them when they're ready. Thankee!
What have you collected as far as "big bugs"? I haven't really encountered any showstoppers. I've given you a few typos to fix. I see those floating "sans...." whatever all the time starting in Ch 2 and Ch 3, so that'd be nice to play without those. Once in a while the map will turn all black, so that is annoying. exit/reenter will fix it, or I need to reload if I can't see the door in the total black screen. Once I reported that the exit from the room was displayed in the wrong location, so I couldn't get to the exit, and just recently I went into a new map and the exit wasn't displayed at all. A reload fixed them. Often in battles the map is very slow, but it gets back to normal as I start to kill people and the number of enemies starts to get reduced down. I haven't finished Ch 3, so I can't say if there are any more typos or any other issues to be found. Yes, this sounds good. For me, the battles are plenty big and tough. I don't know if I can handle bigger/harder battles, but that is just my play style compared to others here on the Co8 forum.
@marc1967 Another notable benefit of more frequent updates is protection against data loss and corruption. I'm not claiming this would happen to you, but it's happened to others and me.
I finally got around to fixing the temple+ issues people found. Here is a link to the version to test. Let me know if it fixes the issues: https://www.dropbox.com/scl/fi/gnei...ey=1bfegy9g6njgyk77bn01wonnd&st=0iigb030&dl=0
Trying again. This should be the 1.0.96 beta link: https://www.dropbox.com/scl/fi/n29o...ey=ev3n4v4ag3jjd6gc0ahbxx8w3&st=vmevx69f&dl=0
Some more issues with the Temple+ version: The glyph from the Rust Monster disappeared ( there's no loot at all ) When summoning Spiritual Weapon ( Cleric of Pelor ) the summon is a ghost-like "Historian" wielding a (blue) Heavy mace !!