Is Temple + compatible with the Co8 extra content? I really enjoyed the Verbo stuff and going up to 20th level.
Yes, Temple+ is compatible with Co8 mods, and contains a bunch of fixes and other non-content additions (new races, new classes, new spells, new AI improvements and more).
I can get the new races under Temple but the prestige classes don't appear when I try and set up a character. I have ticked the box.
None of the prestige classes are available at first level. When a character chooses their second level and subsequently all prestige classes will be displayed with those for which the character meets the prerequisites being highlighted.
Charm monster's duration is bugged: It should be 1 day (24 hours) per caster level instead of 1 hour per caster level! Dominate spells may also be too short!
I went into an old save game to check Bard's Fascinate DC. It must be bugged. Temple + version 1.0.84 DC check for an Ogre was 31 !!! 2nd level bard (Fruella multiclass) 8 base skill 3 charisma 3 horn of fog ____________ 14 perform
Fruella has 3 Charisma? That seems high. Seriously though, I'll test this. EDIT: Ok, the number changes each time (I got 23, 28 and 13). So as Pygmy says, this seems to indicate a rolled perform check, which is what the rules say HERE:
She starts with 16 charisma. She's "pretty" annoying, ha ha. Re: Perform Check I am unsure of how that particular Perform check works. I think that it was intended to be a DM discretion tweak to how difficult the environment is for the bards "performance" - in order for the song to work in the first place. I don't really think that it was ever intended to be an absolute d20+perform for the DC. Before a fight/commotion you might apply the full DC. And as other distractions and fights break out, it may result in a decrease of the DC or complete failure of the song's effect. And DC >20 (or even 25, if bard has maybe perform~7) is getting into questionable DC territory. For a 1-2 lvl bard. A 20 lvl Bard (perform 37) vs a group of 4 Sirene Cultists rolled DCs of 45,45, 51,52. These are impossible saves for these high-level cultists. Impossible even for a PC with all items and save bonuses (except on a 20). This seems crazy OP to me. In ToEE, this ability effectively incapacitates an enemy for a few rounds, much like a sleep spell. As long as the bard does not sing again or cast a spell, they can fight something else without disrupting the fascinate. Consider that a 7th lvl bard can instantly "sleep" three of the toughest monsters in a fight. (Undead and some other are exceptions). Another example is the assassin encounter. Mage spells like hold/charm/glitterdust or such have a reasonable chance to neutralize the assassin. This low-level bard song is basically guaranteed to work unless you roll less than average. __________________________________________________________________ TLDR: Considering ToEE allows fascinate casting in the middle of combat, I suggest making the save the same as that of the suggestion song: Will saving throw (DC 10 + ½ bard’s level + bard’s Cha modifier) negates the effect. Possibly adding perform skill/10 or perform/5 to the DC to promote perform skill investment. Thus a lvl 1 bard with 16 charisma would see a DC of 13 . Which is comparable to a wizard with 16 int casting a 1st level spell for a DC of 11+3 = 14. A lvl 10 bard with 16 charisma would see DC 18, which is comparable to a wizard with 16 int casting a 5th level spell.
It's not even supposed to work in combat, as far as I can tell. Also later: Just being an out-of-combat distraction makes the huge will save at least somewhat more reasonable. (Probably makes it useless in the context of this game, though.)