Good news! It looks like I finally got the animation import fixed up. Up till now the location vectors were wrongly imported to blender. I think it's finally right now, meaning the import part (parsing SKM/SKA and converting to Blender) is mostly working. I still need to add support for multiple textures on a mesh, but that's not critical for animations. Check it out: https://imgur.com/a/HDxOpkO https://imgur.com/a/yqLlywn What needs to be done next is to implement the Export function. This consists of two parts: 1. Convert Blender data to SKM/SKA format 2. Write SKM/SKA to file. The latter is nearly finished, so what remains is mainly the first part. I think it should go smoother now that I have the import figured out, but we'll see.
This is the most significant addition to ToEE since Temple+. Amazing work Sitra, this opens up so many possibilities for new creatures.