I checked Sitra's above post, but was unsure how to make everything to work together, or if he meant, "Don't use this stuff yet since I haven't patched it to work together."
@Endarire Try it out yourself and report any issues you find? Surely that would be the simplest way... just try it out. Bare in mind, Temple+ and Rudy's mod do mostly different things, I think there is some overlap with detecting/displaying magical item charges, and crafting magical items with multiple possible choices for certain effects, but neither method should break the other, it may look a little funky when you are presented with 2 different methods for achieving the same results, but both methods work independantly of the other, and any other fixes in both the patch and Temple+ should stack without issue.