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This is the most significant addition to ToEE since Temple+. Amazing work Sitra, this opens up so many possibilities for new creatures.
That grease fix just robbed me of countless fights in my past playthroughs. Check partsys, anatoliy, that might be where grease is.
@anatoliy Suggestion for your bag of holding feature. As a user, filling up the roll history window with lines for every item when you do stuff...
No offense but this sounds strictly like a downgrade to put something as great as ToEE into the infinity engine. The reason ToEE is so good is...
Does the module have shop inventory lists? "Combat heavy" sounds perfect. However, to take advantage of non combat skills, are there any NPC...
I did a skim through with the search function on charge last night and nothing jumped out at me for where the min distance is checked for charge...
Bug with charge attack logic not implemented correctly from vanilla. In game help says you must move at least 5 feet to perform a charge attack...
Would this be just; If you are out of reach of a melee attack target, and that distance is within 5 feet, it will auto change the move to 5ft step...
Are actions like taking 5-foot steps in combat AI and other "clever" tactical moves based on the individual critter's intelligence score? E.G. if...
Fair enough.
Just thinking on how new modules are played in ToEE; Do these new ones require the entire game to be swapped out for them similar to how KotB...
This is nice. I'd be very interested in seeing this in action in game to compare to the 2D module art anatoliy has. My biggest concern is with the...
Happy happy day, I was expecting to have to go the long-haul and need to refactor something in engine or find an obscure flag/event combination in...
What does this mean for model/animation files? Last time I looked into models, I had to mess with .SKM's. What does this allow people to do that...
Heads up, the ui_char_editor.cpp is not functioning properly for checking character stats in custom feat prereqs. There is a rule defect. 1) There...