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I have the same exact problem. I deactivate CoE 8.1 CE, it's fine. Activate it again, all those boxes (and the box that shows stat modifier when...
Haha. Yea. That's basically what I'm doing, I don't have much time to play on workdays anyway. And, no, there are no magical robes in the test...
Shiningted, those do work if applied to the game.party[x] object though. But not items. WHen applied to the hero, the hero model stays with the...
UPDATE: can't get it to work. garb = game.party[0].item_find_by_proto(6211) obj_f_base_mesh doesn't work, obj_f_base_anim doesn't work the only...
YES! I came to the same exact conclusion just now. I figured out part of the solution already. Setting the robe to an empty non-overriding...
Nope, no go. tga files are textures and the skm files are the actual meshes that determine the shape of the model and how it overlays over the...
I've been trying to make robes invisible. So far I've been sort of able to do so, but setting Item Material Slot to any of the unused/empty...