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Very interesting spell.. Programming wise, I think we can try by learning how Troika implemented the magic missile... Now about graphical...
Agreed, we need the access to the program lines that describes the *feat* : "Mighty Fists". If we could put our hands on source codes for...
Yes, I or anyone else could make changes in the dialogue script so that when you talk to Scorpp for the first time, he then gives you both the...
I came to the same conclusion as you Z, and therefore, I added a magic sword to Spugnoir, started a new game, went directly to him for checking....
I tried to edit the inventory file for NPCs. The Scorpp's line number being... 108? I removed the crossbow from the line, it won't help, Scorpp...
I can't really remember, but I think it's OK. Will tell you rather if I make a new encounter with him in my new game.
I tried to remove the OIF_WEAR_2HAND_REQUIRED flag in Equip slot flags column and OWF_RANGED_WEAPON in two handed flags column, now I can equip 2...
Undead type is really bad idea, since the monster might be wrongly react to cleric's rebuking power, heal/harm spells for example. Ooze type in...
Obviously, you BOUGHT the game, obviously, you are ripped off by the stupid localisation policy and bad customer services, I think in this case,...
Considering the big ammount XP required for Scorpp to increase in class levels and the fact that D&D monster manuals give the WEAKEST versions of...
The correct Hit dice Scorpp shooud have is 12d8+1d10+52 and in average, 1d8 equals 4.5 and 1d10 equals 5.5 So Scorpp's corrected average HP...
Oh, and I just had a thought of it. For now, in ToEE, there are 2 katanas, 1 is normal one, and the other is a masterwork. BUT, in D&D,...
-A more realistic Scorpp (details needed) : 1) His natural armor bonus is downed from 20 to 9 2) His character level is now Fighter 10 3)...
No, no, he didn't promise anything... anything at all... Just don't be super disapointed if he doesn't make 2nd patch...