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From my experiments at creating giant elementals for high level summoning, the fire elemental has a skeletal model (think stick-man) that...
If you do succeed in this, I'd be interested in seeing the results. :thumbsup:
I'm afraid not with presently available tools, the ToEE creatures are 3D models rather than series of bitmaps (as used in the Infinity Engine...
Well, added some that were re-textured dogs as part of the expanded summon monsters spells - I coded their breath weapon as a burning hands, but I...
Well, I'm still here, but I was more involved in creature creation (protos.tab and strategy.tab editing and some basic creature re-textures) than...
You can, however, edit or even replace the texture 'skins' for the creature models to create new ones. The textures are small Targa (.TGA) files,...
Looks like I'm going to have to revisit the summoning spells as there's new stuff to add. (IIRC one of the spells can summon fire beetles)....
At a slight tangent, is there a limit to how many PC portraits we can have? I seem to recall we had problems with the number of monster portraits...
Well, not so much 'wouldn't be around' as 'has been a bit busy the last few months' (and was a bit ill last month as well). I repeat that the...
Thanks Gaear, I'll take a look at it (when I get time), and see what I can do. Charles
Re: Punch list for 5.0.0 beta Well, I looked into it when I was working on them, but I could never pin it down - I've also noticed similar...
Thanks Krunch, and of course, Ted, however, what I'm trying to figure out is how to attach sound effects to creatures, usually for when they...
Does anyone know how the game allocates sound effects to creatures? There is a .mes file that assigns IDs to various sound effects, but I haven't...
Both the giant eagle and the roc are currently using the in-game vrock mesh, but at different scalings - they are probably using the vrock's sound...