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re: Spontaneous Casting Hmm, yeah... that would be broken, wouldn't it? Well, someone would need to write the cure*, inflict*, and summon...
re: Umm... the hex editor I use has a diff function. I can't think of a good way to determine the version though, and I don't have a copy of...
re: Unlikely. Weapon Focus, Weapon Finesse and the other grouped feats have a specific exception so that this problem shouldn't occur to them....
re: Clerics For Divine Power, I get a +2 misc bonus at level 7 (giving me a BAB of +5 + +2 = +7), and two attacks, so that seems to be working....
re: SF/GSF A couple things: 1. ...when did specialist wizards get a +2 DC to any spells? I've searched the PHB 3.5 non-extensively (I read...
re: Huh. I'm not seeing any problems on my end with either SF: Evocation or SF: Enchantment using either a specialist or non-specialist wizard.
re: If you're willing to put up with windowed mode, the key to remember when scrolling in windowed mode is: "the arrow keys are your friends."...
re: Whoops. Fixed.
re: I *think* I've seen this before. What happens is, sometimes if you target an illegal character with a multiple person effect spell, it'll...
temple.zip I just overwrite the old temple.zip each time I make some changes, so any of the links should work. So yeah, use...
re: level cap Just don't level your character past level 10. Alright, alright, I'll be helpful. New version of temple.zip has a starting...
re: Flame Strike Meh. Apparently I inserted that bug way back when I added the new monk feats. Real narrow scope - effected starting equipment...
re: Updated. Also added a spell description to Greater Heroism. This should also get Nature Sense working.
CMA&A Okay, fixed the xp costs for CMA&A and got it to recognize objects with a "Shield Enhancement Bonus" as valid targets. I've also fixed...
re: WhenI first read that, my first thought was, "I thought I fixed that." As it turns out, I *did* fix it, and then broke it again when I...