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A spell bug I have noticed (and it might be by intent) is that when a sorcerer fails to cast a spell because of armor, he or she loses two spells...
On a related note, I purchased the castle on credit and paid it off (completing the Building Credit quest). Yet, when I use a retirement notice,...
Elravager, I had a similar problem with the second ghost. It turned out to be because I had spared Zert at the ambush (I charmed him and left...
Hi Stonechild, If you click the Options tab in the ToEE Front End launcher, it has an option for different party configurations. (Max number of...
Since it was from the Hezrou, I tried neutralize poison. That worked and all my weapons are now back to normal. Would not have thought of that...
And now one further development to make the whole thing even less understandable. While running through the 'Season of the Witch' quest, I came...
Corwyn, I tried dispel magic, remove curse, and break enchantment. None of them got rid of the 'object' nor did they fix the weapons. In fact,...
Nyarlathotep, Nope. Apparently that counts as trading or dropping them.
Does Zuggtmoy have some means of breaking a characters weapons? My main character carries a composite longbow +1 and a bastard sword +2. Ever...
Sitra Achara, I had the same problem upon arriving in Verbabonc and purchasing the castle. This seems to have completely fixed it. The third...
Luckily, the ointment never made it into the chest as I thought and was cluttering up the inventory of my cleric. It worked perfectly. I also...
Corwyn, The ointment! I threw it in a chest thinking someday it might come in handy. Looks like today is that day! Thanks!
A correction: Staggered seems to be from a different effect. The one from the Hezrou is noted as 'Hezrou stench'. That being said, measures...
I read somewhere that Hezrou stench was poison based (immunity to poison gave immunity to the stench and that delay or neutralize poison cured the...