marc1967's Recent Activity
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marc1967 replied to the thread Paladin's Cove beta release, and feedback.
I can see now they are only noted in the description for maces and clubs. When you said "weapon" I wasn't thinking of staffs and rods....
Dec 19, 2024 at 3:43 AM -
marc1967 replied to the thread Paladin's Cove beta release, and feedback.
Oh No!!! Do you keep only 5 saves and overwrite them in a circle as you adventure? If so, you may be in trouble. I get this problem...
Dec 19, 2024 at 3:25 AM -
marc1967 replied to the thread Paladin's Cove beta release, and feedback.
Thanks, you're right. I used a linear progression which didn't work well, like it did at lower levels. What I'll do is make a unique...
Dec 19, 2024 at 2:53 AM -
marc1967 replied to the thread Paladin's Cove beta release, and feedback.
The "slipped" effect is piggy-backed on to all of the dragon's other effects under one spell called "Fear", which is his main effect....
Dec 19, 2024 at 2:49 AM -
marc1967 replied to the thread Paladin's Cove beta release, and feedback.
Ahhh, I can now see why you are getting overpowered encounters. It's definitely the size of your party. But... the problem ultimately...
Dec 18, 2024 at 11:35 PM -
marc1967 replied to the thread Single portraits.
You have to jump 10 numbers to make the next entry for a new character portrait. So if the last used numbers used for a human were...
Dec 18, 2024 at 10:04 PM -
marc1967 replied to the thread Paladin's Cove beta release, and feedback.
[SPOILER] Got it, fixed. That was actually fixed, many pages up. I added a note to the quest description saying the quest isn't...
Dec 16, 2024 at 7:27 PM -
marc1967 replied to the thread Paladin's Cove beta release, and feedback.
That spell was Circle of Eight creation, which I adopted as is. It's designer got creative. The RAW version requires you to pick each...
Dec 16, 2024 at 6:56 PM -
marc1967 replied to the thread Paladin's Cove beta release, and feedback.
Can I ask what level most of your PC's are? It will help me figure out the balance problem. I suppose I designed those encounters so...
Dec 16, 2024 at 6:42 PM -
marc1967 replied to the thread Paladin's Cove beta release, and feedback.
Have you tried setting "Cast Defensively" for your spellcasters? Once you get a Concentration skill of 14 or higher, no enemy can take...
Dec 14, 2024 at 5:09 AM -
marc1967 replied to the thread Paladin's Cove beta release, and feedback.
Long post for @Legion. :) Sorry for the frustrating experience, but please keep going. It's feedback like this I am looking for, so I...
Dec 14, 2024 at 4:46 AM