marc1967's Recent Activity

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  1. marc1967 replied to the thread Paladin's Cove beta release, and feedback.

    I can see now they are only noted in the description for maces and clubs. When you said "weapon" I wasn't thinking of staffs and rods....

    Dec 19, 2024 at 3:43 AM
  2. marc1967 replied to the thread Paladin's Cove beta release, and feedback.

    Oh No!!! Do you keep only 5 saves and overwrite them in a circle as you adventure? If so, you may be in trouble. I get this problem...

    Dec 19, 2024 at 3:25 AM
  3. marc1967 replied to the thread Paladin's Cove beta release, and feedback.

    Thanks, you're right. I used a linear progression which didn't work well, like it did at lower levels. What I'll do is make a unique...

    Dec 19, 2024 at 2:53 AM
  4. marc1967 replied to the thread Paladin's Cove beta release, and feedback.

    The "slipped" effect is piggy-backed on to all of the dragon's other effects under one spell called "Fear", which is his main effect....

    Dec 19, 2024 at 2:49 AM
  5. marc1967 replied to the thread Paladin's Cove beta release, and feedback.

    Ahhh, I can now see why you are getting overpowered encounters. It's definitely the size of your party. But... the problem ultimately...

    Dec 18, 2024 at 11:35 PM
  6. marc1967 replied to the thread Single portraits.

    You have to jump 10 numbers to make the next entry for a new character portrait. So if the last used numbers used for a human were...

    Dec 18, 2024 at 10:04 PM
  7. marc1967 replied to the thread Paladin's Cove beta release, and feedback.

    [SPOILER] Got it, fixed. That was actually fixed, many pages up. I added a note to the quest description saying the quest isn't...

    Dec 16, 2024 at 7:27 PM
  8. marc1967 replied to the thread Paladin's Cove beta release, and feedback.

    That spell was Circle of Eight creation, which I adopted as is. It's designer got creative. The RAW version requires you to pick each...

    Dec 16, 2024 at 6:56 PM
  9. marc1967 replied to the thread Paladin's Cove beta release, and feedback.

    Can I ask what level most of your PC's are? It will help me figure out the balance problem. I suppose I designed those encounters so...

    Dec 16, 2024 at 6:42 PM
  10. marc1967 replied to the thread Paladin's Cove beta release, and feedback.

    Have you tried setting "Cast Defensively" for your spellcasters? Once you get a Concentration skill of 14 or higher, no enemy can take...

    Dec 14, 2024 at 5:09 AM
  11. marc1967 replied to the thread Paladin's Cove beta release, and feedback.

    Long post for @Legion. :) Sorry for the frustrating experience, but please keep going. It's feedback like this I am looking for, so I...

    Dec 14, 2024 at 4:46 AM
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