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Sitra Achara - I got your private message on the Codex forum. The Strategy.tab is primitive. A lot of the commands do NOT work. They do...
After a full weekend of The Witcher, I can honestly say it is one of the best cRPGs I have played in this decade. Extremely well done. I have...
I also loved this game!! I re-visited it and played it once again on a newer rig a few years ago. It was still awesome. Just really well...
No, I didn't change the obj_f_scenery_teleport_to, but I suppose that would work. Instead I just used a teleport_with_fade to the new...
[edit: this is useful, but not as useful as I thought. You can't make a new icon for doors that will work with ToEE World Builder, so this will...
With a bit of scripting you could have it work anyway that you want. I haven't looked at the Wild Empathy script that you wrote, but I am sure...
Not a problem. In my own work there are tons of attack dogs. Most humanoid groups would have some sort of domesticated animal for...
I don't think counterspell for AI controlled NPCs was ever implemented by Troika. There might be a way to pull it off, but I haven't found it...
My script absolutely does make it so NPCs will take a 5' step before using a potion, provided that NPC is running the AI script I wrote. It...
I never actually tested this with KotB. So you will have to adjust. When I built the routine I wasn't using the Wild Empathy check... thus the...
This could be done. But before I add this I would want to make sure that everyone agrees that this should happen and... The other thing to...
Re: Beta: AI & Equipment handling I didn't look it up, I was just reporting how Troika did it. All I did was change it so that NPC's can...
Re: Beta: AI & Equipment handling It works just as when the PC player casts Silence onto the NPC. If they make the 1st save then the spell...
Beta: AI & Equipment handling BETA VERSION 1.0 Okay, well, here goes. I think I have everything properly included, but who knows. I am...
The system I came up with definitely works, but it definitely has problems as well. I have three script calls that can do the following: 1)...