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Wow. I regulary review any updates on this forum, but I missed this post! Thank you very much!
Great work. Thanks for detailed description. I was not able to figure out these things..
Thank you for detailed description. I thought that inverse matrix from skm isuseless and also I didn't understand how frames worked. Btw, is this...
Awesome work. Have you used information from 3ds max exporter source code or models viewer? If so can you please point out what was wrong? If...
Hi. From your posts I understand that you were able load SKA files. That is awesome! About two years ago I was trying to load and play them...
Hello to all. Can anyone help with stable location for the Mesh Viewer? It is about 4 mb size, so can't be attached. I updated link a week...
Hello, All. St3vie_B plugin tested on 3ds max 8 and 3ds max 7, and it uses SDK from 3ds max 7 - so that is why it can be incompatible. If I...
As I found vampiricpuppy and Cuchulainn discussed one problem with exporting texture coordinates. So I think problem can be in following(not...
This inforrmation from http://www.crpg.ru/ web site and exact place of information is http://www.crpg.ru/article.php?sid=11016
One of the famous russian company-publisher conclude a treaty with Atari to create and distribute localized(in Russian) version of "The Temple of...
Yes. But only by using HEX editor - for now. It will be impossible for human to mod it through it... Will try to add this to 3ds max plugin...
@Cuchulainn: Right about time - unlucky university examination, problems on job..... For now know all structures that .ska uses and how to...
Re: What would you like to see... I would like to see all this models with animations in game.... BTW: New version of ToEE models viewer...
It is strange a bit for me, but I don't use .Net framework(pure C++ apllications without .Net extensions) at all not in Models Viewer and max...