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Thanks, but the Vigor spell you included here doesn't work beyond the first 2 points of healing. The problem is in this line of code: which...
So this vigor spell works, but it also continues to say "Vigor OnBeginRound" every round (in the console - using Temple+), even after the healing...
I didn't even know that shortcut existed. Thanks. Now I have my renamed spells AND my protos.tab changes that were also missing.
Thanks, but that didn't work and now my game crashes within a minute of loading my last saved game. And when I go back to the overrides folder,...
I'm giving Temple Plus a try but all of my renamed spells have been unnamed. With the regular Co8 New Content, all I have to do is change the name...
Is it possible to give an item an attribute bonus that is not an enhancement bonus? For example, Moon-Ivy armor (pheromones) is supposed to give...
I've actually never used dismissal, banishment, or the dispel elemental spells. If they don't work properly, maybe you'll have to use a...
Presumably if you mess around with the scr file for the spell to bring in a banishment effect, you could get it to work.
Yes, but presumably similar requirements exist for crafting magic items (specific materials are purchased for the gold spent in crafting the...
There are a couple issues here: (1) How to improve gameplay and (2) how to more closely resemble D&D. For #2, characters can craft their own...
Huh, that's interesting. So TOEE uses a -2 penalty for manyshot instead of the -4 for D&D? So maybe manyshot ends up being identical to rapid shot...
You can use the console to add wizard spells: game.party[X].spell_known_add( x, 17, y ) x = spell number from data\rules\spell_enum.mes y =...