Separate names with a comma.
Not to rain on your parade, but that's an incredibly old tutorial - like, pre-first patch. If you want to streamline putting them into the...
Edit your MapList.mes and add a nofogged flag to the maps that are causing problems. Town unfogging is a part of the Co8 mod, so just find the...
Shin, I think that's a bit more trouble than it's worth :P If you want to do it, go ahead, but I think a half money share for most NPCs is the...
Okay, the NPC looting fix was removed with the advent of 2.0.0 because Troika made some modifications to the way they loot things. However, I've...
Gah. Took 5 minutes to rip that out when Exitium told me to :P
I've gone ahead and updated all the files in version 1.1.0 to be compatible with the official patch. The new unofficial patch can currently be...
but most of the recent fixes are based off of the 1.1.0 protos.tab. So while they might conflict with eachother, odds are they won't conflict...
Actually, I think I could fix the NPCs going hostile bug, but the newest patch announcement indicates that's already going to be fixed in the...
From the UberFAQ compiled before the game's release From a Troika dev chat. Sorry, no drow for you.
1) it's fairly easy to define new enemies in the protos (and the other necessary files). However, AFAIK there has been no progress on figuring...
Ligur, no offense, but I think yyour troubles stem from a lack of understanding as to how metamagic works. When you apply a metamagic feat to a...
Mirrored with permission, since his host kept renaming the file to .txt http://www.ews.uiuc.edu/~hunsley/files/protos.tab
We used InnoSetup for 1.0.0, but the guy who was doing that stuff lost home internet access, and the guy who took over didn't have InnoSetup.