Separate names with a comma.
It's entirely possible that when the T1-4 supermodule was compiled that the editing process made some screw-ups. Still, based on what I have in...
Note that if you go through the moathouse dungeon in T1 or T1-4 with a fine-toothed comb, you will notice that the dungeon map lacks an...
Sure, just let me know what you have already implemented and I won't worry about it. As I mentioned a long long time ago, one of the projects...
Nope, knock yourself out. Basically I'm just updating one of the text files and adding a few new spell scripts. Feel free to do whatever you want...
I suppose . . . it's really easy to add it as a radiated effect. Most likely it would become one of those things where you add a hidden inventory...
Just FYI, I haven't dropped this project, but while going through some names I found some spells that might be straightforward to implement, so...
Ideally, evil characters would do different quests from good ones. It's like an evil party joining the Temple - this is something that good...
It's true that since ToEE includes the party dynamic, it is unlikely that a low Int character will be forced into the dialog position. You can get...
Incidentally, it might be amusing to have a level in which the PCs get hit by a trap that sacks everyone down to -7 int, then forces them to...
Sure. I usually prefer to use the short descriptions from the SRD, but I will occasionally edit them slightly for brevity or consistency, and I...
No problem. I will stick this to the task at hand - getting SRD-ish descriptions in place for all spells.
Well crap, I did enough spell stuff before, I'll volunteer.
That's . . . what I just said? I don't usually deal with the traders at all, I do most of my selling to Brother Smyth, which is why the assassin...
I'd have to learn the scripting. May not have time in between my software engineering projects this term. Will see. Not too likely, though.
A-ha. I generally sell Lareth's swag to Brother Smyth. That would explain it.