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Spawning custom units as hostile don’t give exp when defeated? Is that intended? Thanks.
Why, you don’t plan on taking up this task, would you? Because that would be great!
Strangely, I still can't get it to work. I have to make the necessary changes in the 288 - Magic Missile.txt in the "xxx Temple of Elemental...
Wow, that's a very detailed instruction. Can't wait to try this when I get home. Big thanks, dolio!
I'm sure you'll eventually find a way to work through this issue. I don't think anyone here is in a hurry anyway. I really hope you continue doing...
You got me good there lol but it's all in good fun ;). I'm clueless about it until you explained it.
Not to pressure you or anything but I’m just curious, do you think you can give us an estimate of what percentage you think you've finished so...
Hi Ted. So you've managed to successfully remove magic missile's limit? Mind sharing how? And where do I find this .dll by Morpheus? Thanks.
I couldn’t figure out how to remove the magic missile’s limit for the number of targets, and just accepted that it’s not worth it lol. But thanks...
Thank you anatoliy for the cool mod and for the help! I was thinking of making my own NPCs for roleplaying reasons. I could do that with just this...
Created a "protos" folder then copied the protos.tab file into it, and it now works I think. Why is it structured that way though?
Hi. Thanks for the mod. But it prompts an "unhandled exception" as it "could not find a part of the path 'E:\Games\GOG\Temple of Elemental...
Great guide, thanks for pointing me to the right direction. I could give it a try. I might start at editing the base magic missile just to...
Has anyone attempted to create an improved/greater magic missile spell, or missile storm spell? Thanks.