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Trying to determine the purpose of all of the hardcoded data that gets stripped from the .mob when you clean it in WB. I'd like to be certain that...
Sounds logical. Aside from stripping the properties completely (via the 'clean d20 state' option) I don't see a way to touch that data directly...
I noticed this as well. After a little digging, it looks like a .mob problem... the properties in the mob are trumping whatever is in the...
I had a few trials where I got some cryptic (i.e. Polish) error messages, but that was the result of running it in a sandbox and botching the...
Official ToEE WorldEd discovered in Polish patch? This seems like it might be important :blink: From the Codex......
All gone. Thanks :)
I have a bug with the latest templeplus (pre 87). It doesn't occur if I load the save with either the previous build or with co8 NC 8.1 The bug...
I've been using the (now working) run action with several tactics in mind: 1) getting someone with decent reach quickly into a key position 2)...
Hey, nice :clap: Only had time for a quick test (@Emridy Meadows)... I see 4x run distances with no pathing issues. How far did you actually...
So what would be the maximum distance one can theoretically move in a full round, considering race, class and effects? The max base would be 40ft...
Here's an example right in front of the Wench. Starting at the signpost, I can drag a path to just about behind that chimney... [IMG] Go a...
No, that's what it looks like to me. Some of the drawn paths for movement actions follow exactly the little hooks or wide-outs taken by characters...
Yup, charge restrictions are back to normal :) The path drawing with 'run' is still screwy, though maybe slightly better. I can occasionally get...
I'm interested to see what you come up with. I always agonize between perfect looking models (4x4 SSAA running in a 1680x1050 window) or having...