Separate names with a comma.
An even weirder example of the last thing is giants. The "hill giants as characters" section explicitly mentions the weapon and armor...
All the help is in a `help.tab` file. It's just text, but it's a little gnarly to edit with just a text editor, because there are some special...
It's not a bug. In the base game, if you read the combat logs, the game would always treat you as using your weapons two-handed if applicable...
No, it isn't correct. I'm not surprised the game isn't checking it properly, though.
Oh, okay. That makes sense. I didn't really look at the context. I guess I'll have to keep that in mind if I ever implement the version of...
As far as I can tell, no other script refers to global 752. Just the spell scripts for raising and the one that would not be expecting the global...
I guess I haven't checked outside Temple+ stuff, but the only stuff there that mentions global 752 are resurrection spell scripts and the...
Ah hah. Cool. Thanks for the info.
I see. My plan is to fix the core resurrection function so that it actually does the right thing. The other thing I see that is different from...
I've been working on this, but I ran into some questions that might only be answerable by someone who knows more Co8 history than I do. So, in...
I could take a crack at fixing the underlying problem if you want. I looked and it seemed like it'd be possible. [SPOILER]
The Native subtype has a special exception to the Raise Dead rule that overrides the rule for outsiders. I'm honestly shocked that the rule is...
I run Temple+ on Linux using (a wrapper for) wine. I don't know what the Mac situation is for wine these days, but perhaps you could get it...
You can also just shield bash by setting your shield hand to the primary weapon in the same spot in the radial menu. Then it won't matter if you...
Well, things like that make it act as if you were a different level. What I mean is that it's not affected by the dice roll parts of turning....