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Hey guys, long time no see. Sorry I haven't been around in a long while. With the demise of my old PC along with my promotion to western Canadian...
Okay so it has been more than a "bit" and it will be a little bit longer. Had to do some investigation into exactly how ToEE handles coordinates,...
What you need is trigonometry and a modified lightning bolt spell which uses it for NPC's. Give me a bit..... Darmagon
A wonderful idea but as you say it is going to require lots of coding. And lots of coordination and lots of decision making. Not to mention level...
points along simple shapes to position spawns etc. Okay Starter post #2. The following functions generate ToEE coordinates along,...
No the attachee is the item, the triggerer is the owner of the inventory the item is inserted into. That is tested. I had i little bit of fun...
Oh yes they do!
Yeah what he said and just maybe because knowing how to do something like this could have other uses. Research is never wasted. You always learn...
Yeah like I said it is far from simple. The post was mostly written to get my head around the whole thing before I started actually writing the...
Okay, this is going to be far from simple but it might work. I haven't actually written any code yet but I have done some investigations. The...
Hmm....very interesting. Well first a little amendment to the original unequip: def unequip( slot, npc): i = 0 item =...
Not too sure ShingingTed. The script functions perfectly on my end without the particles stuff and without the return SKIP_DEFAULT. Darmagon
Starter post number one. Inspired by this thread started by ShiningTed:unequip Quote: Originally Posted by Shiningted ...to disequip an npc?...
Item slot as per item_worn_at 0-hat/eyeglasses 1 necklace 2 gloves 3 primary weapon 4 secondary weapon / big shield 5 armor 6 primary...